[{"data":1,"prerenderedAt":2349},["ShallowReactive",2],{"header-menu-libraries:en":3},{"guide":4,"codes":360,"prompts":503,"survival":865,"weapons":1228,"building":1497,"shop":1754,"creatures":2092},[5],{"id":6,"title":7,"author":8,"body":9,"category":327,"coverLabel":328,"coverTone":329,"description":330,"draft":331,"extension":332,"faq":333,"featured":331,"game":338,"h1":339,"keyTakeaways":340,"meta":345,"navigation":347,"path":348,"publishedAt":349,"readTime":350,"seo":351,"sitemap":352,"statCards":353,"stem":354,"tags":355,"updatedAt":349,"__hash__":359},"guide\u002Fen\u002Fguide\u002Fguide.md","Survive Your Ideas Beginner Guide","Cross-Flow",{"type":10,"value":11,"toc":311},"minimark",[12,17,21,24,27,31,34,37,40,53,57,60,113,117,120,177,181,184,192,199,207,213,245,248,252,257,260,264,267,271,274,278,281],[13,14,16],"h2",{"id":15},"start-by-surviving-one-word","Start by surviving one word",[18,19,20],"p",{},"Survive Your Ideas is easiest to learn by treating every round as a reaction test, not as a word-list puzzle. One random player writes a word, that word comes to life in the arena, and everyone tries to remain alive. The round can create something useful, such as food, wings, or a tower, or something dangerous, such as a tsunami, lava, meteor, zombie, or nuke. The advertised win condition is simple: the last player alive wins.",[18,22,23],{},"Your first-session target is therefore not to discover every possible word. It is to complete a round, recognize what the new object or hazard is doing, and make one safe movement decision before your health reaches zero. Join a server, read the round prompt, and identify whether you are currently in the survival area or waiting in the Lobby. If a round is already underway, watch the arena for a moment instead of immediately testing an ambitious word.",[18,25,26],{},"The most important beginner habit is to separate “the word appeared” from “the word is safe.” A submitted word can help, obstruct, chase, damage, or reshape the arena. The same survival decision still applies whether the cause is a player’s input or an existing hazard: look at the effect, find the safest route, and move before the danger reaches you.",[13,28,30],{"id":29},"how-a-round-moves-from-input-to-winner","How a round moves from input to winner",[18,32,33],{},"The game follows a repeating, session-based round structure. Players enter or wait in a server, a random participant receives the Writer role, and that player submits a word. The word is turned into an in-game object, creature, disaster, location, or special effect. Players then respond to the changed arena. When the survival phase ends, the remaining player or players move on according to the game’s current round and Lobby flow; the public description identifies the last one alive as the winner, while the exact result panel can vary with the current game version.",[18,35,36],{},"The Writer role passes between random participants rather than staying with the same player. When it is not your turn, your job is to watch the input prompt and the arena. When it is your turn, submit a word through the game’s input control, then immediately watch where and how the result appears. A filtered or unrecognized word may not produce the expected result, so do not assume that a failed input proves the idea is unavailable forever; use another expression and follow the current in-game feedback.",[18,38,39],{},"Words can stack up, which means the arena may become harder to read as a round continues. A new flood can overlap an earlier creature, and a structure that looked safe can become exposed to a later disaster. Think in transitions: after each new word, reassess high ground, overhead cover, open escape space, nearby enemies, and your health. Do not remain in a position merely because it was safe during the previous input.",[18,41,42,43,52],{},"After elimination, the normal choice is to wait for another opportunity or return through the Lobby flow. While in the Lobby, check your current Cash and the ",[44,45,51],"a",{"href":46,"target":47,"rel":48},"\u002Fshop","_blank",[49,50],"noopener","noreferrer","Shop item catalog"," before starting another attempt. The Shop can contain items or weapons, but prices and availability can change, so use the current shop panel rather than relying on an old number. Surviving a round is the first progression milestone; learning how the Lobby, Shop, and Index fit around rounds comes next.",[13,54,56],{"id":55},"the-objects-and-dangers-that-decide-a-run","The objects and dangers that decide a run",[18,58,59],{},"These are the systems to recognize first. Their exact behavior can depend on the generated result and current game state, so use the arena’s feedback as the final check.",[61,62,63,71,77,83,89,95,101,107],"ul",{},[64,65,66,70],"li",{},[67,68,69],"strong",{},"Writer role:"," One random participant gets the current input turn. If you are waiting, track the prompt and prepare to react; if you are writing, submit once and watch the result rather than staring at the input box.",[64,72,73,76],{},[67,74,75],{},"Typed word:"," A submitted word can become an object, animal, disaster, place, or special effect. Test ideas you can observe quickly, and change your wording if the filter blocks or the game does not recognize the input.",[64,78,79,82],{},[67,80,81],{},"Hazards:"," Tsunami, flood, lava, volcano, meteor, supernova, windstorm, sandstorm, acid rain, fire, and ice storm are examples of arena-wide or area threats. Water threats make low ground dangerous; falling or striking hazards require movement and attention to impact areas; acid rain and similar effects make overhead cover valuable.",[64,84,85,88],{},[67,86,87],{},"Creatures:"," Sharks, zombies, monsters, lions, giant robots, and tanks can turn a previously open route into a chase or attack zone. Put distance between yourself and the creature, use terrain to break the route, or use an available weapon when fighting is safer than running. If it is not safe to engage, escape is the priority.",[64,90,91,94],{},[67,92,93],{},"Building blocks and cover:"," Blocks, walls, roofs, and houses can provide a route upward or protection from particular effects. A roof can help against acid rain, while walls and other structures can help against some hazards; never treat a building as invulnerable because a later tornado or disaster may destroy or expose it.",[64,96,97,100],{},[67,98,99],{},"Health:"," Damage from hazards, attacks, or falls reduces your survival margin. When health is low, stop taking optional risks, move away from the active threat, and look for a med kit or another currently available recovery source.",[64,102,103,106],{},[67,104,105],{},"Food and water:"," Food, water, and objects such as bananas are associated with survival resources. The game may show food or water bars, but their exact drain and recovery rules are not fixed by the available beginner evidence. Use the current interface to decide whether a resource needs attention, and do not cross an active hazard just to chase an uncertain pickup.",[64,108,109,112],{},[67,110,111],{},"Cash, Shop, and Index:"," Cash supports Lobby preparation, the Shop offers items or weapons, and the Index records words you discover and may connect discoveries with Cash rewards. Check these systems between attempts. The public word pages are not a complete permanent list, so treat discovery as an ongoing record rather than a solved catalog.",[13,114,116],{"id":115},"your-first-complete-round","Your first complete round",[18,118,119],{},"Use this sequence whenever you join a server. It keeps the first attempt focused on observable checkpoints instead of promising a perfect word.",[121,122,123,129,135,141,147,153,159,165,171],"ol",{},[64,124,125,128],{},[67,126,127],{},"Enter the server and read the state."," Look for the round prompt, the survival area, and any instruction showing whether an input phase is active. The checkpoint is knowing whether you should move into the arena, wait, or observe. Once the state is clear, keep your view on the arena rather than the Lobby UI.",[64,130,131,134],{},[67,132,133],{},"Locate the current Writer."," Watch the prompt or turn indicator to see which random participant can submit the next word. If it is not you, stay ready and avoid assuming that the next effect will be harmless. When the turn changes or the word is submitted, shift attention to the generated result.",[64,136,137,140],{},[67,138,139],{},"Submit a controllable idea when your turn arrives."," Enter a word and submit it through the game’s input control. The checkpoint is the arena’s response: an object, creature, disaster, place, or special effect should appear if the input is accepted. If nothing useful happens or the word is filtered, try another expression rather than waiting in a dangerous position.",[64,142,143,146],{},[67,144,145],{},"Name the immediate threat or advantage."," Decide whether the result is helpful, neutral, or dangerous. Wings, a tower, food, or a structure may create an option; tsunami, flood, lava, meteor, zombie, or another hostile result demands a route. This classification is the transition into movement: do not celebrate a useful object until you know what else is active around it.",[64,148,149,152],{},[67,150,151],{},"Move for the hazard, not for habit."," Against a tsunami or flood, leave low ground and climb toward high ground. Against acid rain, seek a roof or other overhead cover. Against a meteor, fire, windstorm, or similar open-area threat, watch the arena and move away from the danger rather than standing beneath a questionable structure. The checkpoint is a safer position with a clear exit, not simply a higher-looking surface.",[64,154,155,158],{},[67,156,157],{},"Re-route around creatures and stacked effects."," If a shark, zombie, monster, robot, tank, or other creature closes your path, use distance and terrain to escape. A wall or house may buy time, but a structure can also become a trap if a later hazard reaches it. Keep enough space to change direction when the next word adds another effect.",[64,160,161,164],{},[67,162,163],{},"Protect the remaining health."," Check your health after each collision, fall, attack, or disaster. If it is low, stop testing new routes and prioritize separation, cover, and a currently visible recovery source such as a med kit. Do not spend your final health margin on a fight or pickup when the arena already offers a safer escape.",[64,166,167,170],{},[67,168,169],{},"Verify the round result."," Stay alive through the active danger and watch for the round’s completion or winner feedback. The supported goal is to be the last one alive; if you are eliminated, wait for the next participation opportunity or follow the current Lobby route. Do not treat a single survived hazard as the end of the round.",[64,172,173,176],{},[67,174,175],{},"Prepare the next attempt."," In the Lobby, review Cash, the Shop, and any available items or weapons. Then check the Index after a newly discovered word has successfully appeared. This checkpoint turns the first round into repeatable learning without assuming that every wiki-listed word, price, reward, or ability is current.",[13,178,180],{"id":179},"priorities-when-the-arena-goes-wrong","Priorities when the arena goes wrong",[18,182,183],{},"Use the following order when several things happen at once: identify the biggest immediate area threat, get out of low or exposed ground, preserve a route around creatures, then check health and resources. The safest move is usually the one that reduces the number of dangers affecting you at the same time.",[61,185,186],{},[64,187,188,191],{},[67,189,190],{},"Tsunami or flood reaches the arena:"," Move to high ground before the water arrives and keep an escape direction. If you are already caught in low ground, stop searching for items and climb or move away from the incoming water as directly as the terrain allows.",[193,194],"guide-video-embed",{":segments":195,"description":196,"title":197,"videoId":198},"[{\"start\":146,\"label\":\"Reach high ground before the tsunami passes\"}]","This moment supports the guide's advice to leave low ground and reach high ground before a tsunami passes.","Move to high ground during a tsunami","vnlGh6UzLs4",[61,200,201],{},[64,202,203,206],{},[67,204,205],{},"Acid rain starts:"," Get under a roof or another available overhead cover. If the first building is exposed to a second threat, use it as temporary cover while watching for a safer structure or open route.",[193,208],{":segments":209,"description":210,"title":211,"videoId":212},"[{\"start\":118,\"label\":\"Get under a roof for acid rain\"}]","This moment supports the guide's advice to get under a roof when acid rain starts.","Find roof cover during acid rain","HZW3KcEaw5c",[61,214,215,221,227,233,239],{},[64,216,217,220],{},[67,218,219],{},"A meteor, fire, windstorm, or tornado threatens your position:"," Leave the impact or exposed area and do not assume a house is permanent protection. If a structure is consumed or damaged, immediately re-check the arena instead of returning to the same spot.",[64,222,223,226],{},[67,224,225],{},"A creature blocks the route:"," Break line of approach with distance or terrain, then choose whether an available weapon makes engagement safe. If health is already low, retreat rather than trying to defeat the creature.",[64,228,229,232],{},[67,230,231],{},"A word is filtered or fails to produce the expected result:"," Try another wording and use the current feedback as the checkpoint. Do not stand still waiting for a result that may not arrive, and do not promise yourself that any word will always generate the same effect.",[64,234,235,238],{},[67,236,237],{},"Health drops after several effects stack:"," Stop experimenting, leave the active danger, and look for a currently visible recovery source. If none is safe to reach, preserve distance and cover until the round feedback changes.",[64,240,241,244],{},[67,242,243],{},"You are eliminated:"," Use the waiting or Lobby option shown by the game and observe the next round. Watch how other players respond to the hazard that eliminated you, then apply that observation on the next attempt rather than treating the elimination as a lost progression path.",[18,246,247],{},"Once you can finish a round while making those decisions, expand your discovery gradually. Test new words when you have room to react, record successful discoveries in the Index, and verify Cash or Shop details in the current Lobby. The beginner goal is controlled survival first; a large word collection and specialized abilities can come later.",[13,249,251],{"id":250},"first-time-survive-your-ideas-questions","First-time Survive Your Ideas questions",[253,254,256],"h3",{"id":255},"is-there-a-complete-list-of-safe-words","Is there a complete list of safe words?",[18,258,259],{},"No. The available word pages describe their lists as incomplete, and a word’s effect may also depend on the current game state. Treat the Index and current arena response as your guide instead of relying on a permanent safe-word list.",[253,261,263],{"id":262},"what-should-i-do-if-my-word-is-filtered","What should I do if my word is filtered?",[18,265,266],{},"Try another expression and watch the game’s current feedback. A filtered input should not be treated as a guaranteed failure of the underlying idea, but you should also avoid standing still in an unsafe position while testing alternatives.",[253,268,270],{"id":269},"can-a-roof-protect-me-from-every-disaster","Can a roof protect me from every disaster?",[18,272,273],{},"No. A roof can help against effects such as acid rain, but structures are not guaranteed to withstand every later hazard. Keep an exit route and reassess the arena if a tornado, fire, meteor, or another effect reaches the building.",[253,275,277],{"id":276},"what-happens-after-i-am-eliminated","What happens after I am eliminated?",[18,279,280],{},"Use the waiting or Lobby route shown by the current game state and watch for the next chance to participate. The exact transition and result panel can change with the current version, so follow the in-game prompt.",[282,283,284,294,303],"details",{},[285,286,287,291],"summary",{},[288,289,290],"span",{},"Sources",[288,292,293],{},"Reviewed November 7, 2026",[18,295,296,299],{},[44,297],{"href":298},"https:\u002F\u002Fsurviveyourideashub.wiki\u002F",[44,300,298],{"href":298,"rel":301},[302],"nofollow",[18,304,305,308],{},[44,306],{"href":307},"https:\u002F\u002Fsurvive-your-ideas.wiki\u002Fen",[44,309,307],{"href":307,"rel":310},[302],{"title":312,"searchDepth":313,"depth":313,"links":314},"",2,[315,316,317,318,319,320],{"id":15,"depth":313,"text":16},{"id":29,"depth":313,"text":30},{"id":55,"depth":313,"text":56},{"id":115,"depth":313,"text":116},{"id":179,"depth":313,"text":180},{"id":250,"depth":313,"text":251,"children":321},[322,324,325,326],{"id":255,"depth":323,"text":256},3,{"id":262,"depth":323,"text":263},{"id":269,"depth":323,"text":270},{"id":276,"depth":323,"text":277},"Guide",null,"amber","Learn the first-round survival route in Survive Your Ideas: follow the Writer turn, read generated hazards, move to cover or high ground, and prepare for the next round.",false,"md",[334,335,336,337],{"question":256,"answer":259},{"question":263,"answer":266},{"question":270,"answer":273},{"question":277,"answer":280},"survive your ideas","Survive Your Ideas Guide",[341,342,343,344],"Follow the random Writer turn and treat every submitted word as a possible arena change.","Move to high ground for tsunami or flood and seek overhead cover for acid rain.","Use distance, terrain, and available weapons to handle creatures without wasting health.","Check the Lobby, Shop, Cash, and Index between rounds without assuming old values are current.",{"bodyType":346},"process-tutorial",true,"\u002Fguide","2026-11-07","9 min read",{"title":7,"description":330},{"loc":348,"lastmod":349},[],"en\u002Fguide\u002Fguide",[338,356,357,358],"roblox","beginner guide","survival","oworDgYRQIPMbAtAnw--6nddajFbOLjTWuWq9zWgsfs",[361],{"id":362,"title":363,"author":364,"body":365,"category":484,"coverLabel":328,"coverTone":329,"description":485,"draft":331,"extension":332,"faq":486,"featured":331,"game":375,"h1":363,"keyTakeaways":487,"meta":491,"navigation":347,"path":493,"publishedAt":349,"readTime":494,"seo":495,"sitemap":496,"statCards":498,"stem":499,"tags":500,"updatedAt":497,"__hash__":502},"codes\u002Fen\u002Fcodes\u002Fcodes.md","Survive Your Ideas Codes","Survive Your Ideas Editorial",{"type":10,"value":366,"toc":479},[367,381,385,388,394,408,412,418,424,428,441,446],[18,368,369,372,373,376,377,380],{},[67,370,371],{},"THANKYOU"," is the currently listed redeemable code for ",[67,374,375],{},"Survive Your Ideas",". It grants ",[67,378,379],{},"5 Lucky Spins",", and the supplied code record marks it as active.",[13,382,384],{"id":383},"survive-your-ideas-code-list","Survive Your Ideas code list",[18,386,387],{},"Use the exact code string shown below and check the in-game result after submitting it.",[389,390],"guide-table",{":columns":391,":copyable":392,":rows":393},"[{\"key\":\"code\",\"label\":\"Code\"},{\"key\":\"reward1\",\"label\":\"Reward 1\"},{\"key\":\"source\",\"label\":\"source\"},{\"key\":\"status\",\"label\":\"status\"}]","true","[[\"THANKYOU\",\"5 Lucky Spins\",\"GameRant Report\",\"active\"]]",[18,395,396,397,399,400,402,403,407],{},"The current record lists ",[67,398,371],{}," for ",[67,401,379],{},". The supplied source identifies the code as an active entry, but it does not provide a verified expiration date or a confirmed redemption button and input location. The item purchase shown below belongs to the ",[44,404,406],{"href":46,"target":47,"rel":405},[49,50],"ordinary Shop flow",", not a verified code reward.",[13,409,411],{"id":410},"how-to-check-for-a-new-code","How to check for a new code",[18,413,414,415,417],{},"Use only a complete, game-specific announcement or the current in-game code interface when a new code is published. Before entering anything, confirm that the text is for ",[67,416,375],{},", copy the full string without adding spaces, and look for the game’s own success message and reward confirmation. A search result, a code from another Roblox game, or a number used in a gameplay puzzle is not enough to establish a redeemable code here.",[18,419,420,421,423],{},"The current record does not document a verified redemption button, input command, reward type beyond the listed ",[67,422,379],{},", or success message. For that reason, this page does not guess at a menu location or promise that an unlisted string will work. If the game rejects a future entry, first recheck its capitalization and spacing, then confirm that the string was announced for this experience and that the current server still recognizes it.",[13,425,427],{"id":426},"where-code-information-belongs","Where code information belongs",[18,429,430,431,433,434,436,437,440],{},"Keep each entry tied to four player-facing details: the exact code, the reward, any stated expiry or status, and the game-specific place where it was announced. The current supported entry is ",[67,432,371],{},", with ",[67,435,379],{}," and an ",[67,438,439],{},"active"," status.",[193,442],{":segments":443,"description":444,"title":445,"videoId":198},"[{\"start\":545,\"label\":\"Buy items, including a golden pencil\"}]","This gameplay moment shows an item purchase, including a golden pencil, which helps distinguish ordinary shop items from a verified code reward.","Review item purchases before recording a code reward",[282,447,448,455,463,471],{},[285,449,450,452],{},[288,451,290],{},[288,453,454],{},"Reviewed November 8, 2026",[18,456,457,460],{},[44,458],{"href":459},"https:\u002F\u002Fsurvive-your-ideas.fandom.com\u002Fwiki",[44,461,459],{"href":459,"rel":462},[302],[18,464,465,468],{},[44,466],{"href":467},"https:\u002F\u002Fsurvive-your-ideas.fandom.com\u002Fwiki\u002FUpdates",[44,469,467],{"href":467,"rel":470},[302],[18,472,473,476],{},[44,474],{"href":475},"https:\u002F\u002Fwww.roblox.com\u002Fgames\u002F77900175935766\u002FSurvive-Your-Ideas",[44,477,475],{"href":475,"rel":478},[302],{"title":312,"searchDepth":313,"depth":313,"links":480},[481,482,483],{"id":383,"depth":313,"text":384},{"id":410,"depth":313,"text":411},{"id":426,"depth":313,"text":427},"Codes","Check the current Survive Your Ideas code record, learn what the listed code rewards, and avoid using unverified strings from other Roblox games.",[],[488,489,490],"One supported code conclusion is currently listed.","The table lists one supported code, but it does not prove that Survive Your Ideas has no other codes.","Only use a complete, game-specific code announcement and verify the in-game result.",{"bodyType":492},"code-reward","\u002Fcodes","3 min read",{"title":363,"description":485},{"loc":493,"lastmod":497},"2026-11-08",[],"en\u002Fcodes\u002Fcodes",[375,484,501],"Roblox","5h3sFSZuOIyZxy7qNLOnLX9Au71oO7lo-Vd_ZaZ40sM",[504],{"id":505,"title":506,"author":8,"body":507,"category":841,"coverLabel":328,"coverTone":329,"description":842,"draft":331,"extension":332,"faq":843,"featured":331,"game":375,"h1":848,"keyTakeaways":849,"meta":854,"navigation":347,"path":856,"publishedAt":349,"readTime":857,"seo":858,"sitemap":859,"statCards":860,"stem":861,"tags":862,"updatedAt":349,"__hash__":864},"prompts\u002Fen\u002Fprompts\u002Fprompts.md","Survive Your Ideas All Words and Prompt Categories",{"type":10,"value":508,"toc":827},[509,512,516,519,523,526,530,533,536,629,634,637,641,644,647,679,682,686,693,696,728,734,738,741,744,747,751,754,757,761,765,768,772,775,779,782,786,789],[18,510,511],{},"Survive Your Ideas does not yet have a verified, fixed list of every accepted prompt. The safest way to use the current word pool is to treat the examples below as tested categories and starting points, not as guaranteed results. When you become the round's writer, enter a word or short phrase and immediately read what appears: the same idea can create a weapon, creature, disaster, place, food, object, or special effect, while some inputs are stopped by the filter.",[13,513,515],{"id":514},"prompt-categories-in-survive-your-ideas","Prompt categories in Survive Your Ideas",[18,517,518],{},"The wiki currently identifies ten broad word categories. The examples in the table are the words or effects specifically supported by the current game description, wiki material, update notes, or gameplay records. A category label is useful for planning, but it is not a promise that every related dictionary word is recognized.",[389,520],{":columns":521,":rows":522},"[{\"key\":\"category\",\"label\":\"Prompt category\"},{\"key\":\"supported_examples\",\"label\":\"Supported examples\"},{\"key\":\"likely_round_role\",\"label\":\"What to watch for\"}]","[[\"Weapons\",\"gun, sniper rifle, AWP, sword, laser gun\",\"Attack tool or defensive option\"],[\"Monsters\",\"Siren Head, Invisible Monster, zombies, demon\",\"Hostile threat that may need fighting or escape\"],[\"Animals\",\"shark, chicken, dog, cat\",\"Creature whose behavior can vary by prompt\"],[\"Nature\",\"Category confirmed; no complete example list\",\"Environmental object or natural effect\"],[\"Weather\",\"Category confirmed; exact effects not fully listed\",\"A condition that can change movement and visibility\"],[\"Disasters\",\"tsunami, flood, wildfire, supernova\",\"Large-area hazard requiring quick repositioning\"],[\"Places\",\"Titanic, Backrooms\",\"New space or temporary location\"],[\"Food\",\"cookies, pizza\",\"Possible supply or interactable object\"],[\"Objects\",\"Category confirmed; exact list is incomplete\",\"Obstacle, prop, shelter, or interactable\"],[\"Memes & Powers\",\"anti-gravity, flight, wings, time travel\",\"Movement, status, or unusual special effect\"]]",[18,524,525],{},"Use the rows as a decision aid rather than a ranking. Weapons and movement powers can give you an immediate response to danger. Monsters and disasters are better treated as threats unless the current arena gives you a safe way to exploit them. Places and ordinary objects may change the terrain, but their useful position and behavior are not guaranteed from the word alone.",[13,527,529],{"id":528},"best-words-for-different-situations","Best words for different situations",[18,531,532],{},"There is no evidence-backed universal “best word” list yet. The wiki's Best Words page is still marked unfinished, and the game's recent update added more than 40 words, improved Meta Words, and rebalanced word strength. That means an old video recommendation can be a useful idea without being a current tier ranking.",[18,534,535],{},"Choose by the problem in front of you:",[61,537,538,560,576,590,616],{},[64,539,540,543,544,548,549,548,552,555,556,559],{},[67,541,542],{},"Need to fight:"," Try a supported weapon example such as ",[545,546,547],"code",{},"gun",", ",[545,550,551],{},"sniper rifle",[545,553,554],{},"AWP",", or ",[545,557,558],{},"sword"," when you are the writer and can safely use the resulting object. A weapon does not remove the need to aim, move, or avoid another hazard.",[64,561,562,565,566,548,569,555,572,575],{},[67,563,564],{},"Need distance or mobility:"," ",[545,567,568],{},"flight",[545,570,571],{},"wings",[545,573,574],{},"anti-gravity"," are documented special-effect examples. Watch the result before committing to a jump or route; the exact strength and duration are not established.",[64,577,578,581,582,585,586,589],{},[67,579,580],{},"Need a terrain change:"," A place such as ",[545,583,584],{},"Titanic"," or ",[545,587,588],{},"Backrooms",", or a normal object, may alter where players can move. Keep a fallback route because the generated location may not be positioned where you want it.",[64,591,592,595,596,548,599,548,602,605,606,609,610,615],{},[67,593,594],{},"Want pressure on other players:"," A monster or disaster can change the whole round, but it can also hurt the player who created it. ",[545,597,598],{},"tsunami",[545,600,601],{},"flood",[545,603,604],{},"wildfire",", and ",[545,607,608],{},"supernova"," should be treated as shared hazards, not safe attacks; use the ",[44,611,614],{"href":612,"target":47,"rel":613},"\u002Fsurvival",[49,50],"survival response guide"," when one appears.",[64,617,618,565,621,624,625,628],{},[67,619,620],{},"Need a possible supply:",[545,622,623],{},"cookies"," and ",[545,626,627],{},"pizza"," have appeared as food examples. Their exact recovery value is not confirmed, so do not stop moving just because food spawned.",[193,630],{":segments":631,"description":632,"title":633,"videoId":198},"[{\"start\":184,\"label\":\"Tsunami appears and disappears\"}]","This moment shows a tsunami appearing and then disappearing, supporting the warning that disaster prompts can change the survival round and should be treated as shared hazards.","Use disaster prompts safely in the survival round",[18,635,636],{},"The practical “best word” is therefore the supported word that solves the current problem while leaving you a recovery option. If the round is already crowded with threats, a new disaster is usually a riskier choice than a weapon, object, or movement effect. If you are trapped, a mobility or place prompt may be more useful than a stronger attack. These are situational choices, not permanent rankings.",[13,638,640],{"id":639},"how-prompts-become-game-objects","How prompts become game objects",[18,642,643],{},"Only the current writer gets the input opportunity for a turn. The game selects a random player during the survival round, and the submitted word then comes to life in the arena. Words stack as the round continues, so later prompts are evaluated in an increasingly busy space rather than in an empty test room.",[18,645,646],{},"When your turn starts, use this sequence:",[121,648,649,655,661,667,673],{},[64,650,651,654],{},[67,652,653],{},"Check the arena first."," Identify the nearest hazard, open route, high ground, cover, and other players. A prompt is valuable only if its result helps the position you actually occupy.",[64,656,657,660],{},[67,658,659],{},"Choose a category and a clear term."," Use a concrete supported example rather than assuming the game will understand a vague plan. A weapon, named creature, food item, disaster, place, or power gives you a readable outcome to evaluate.",[64,662,663,666],{},[67,664,665],{},"Submit once and watch the result."," The object or effect may appear immediately or very soon after the input. Do not treat the word as successful until you can see what it did.",[64,668,669,672],{},[67,670,671],{},"Classify the result."," Decide whether it is a resource, cover, enemy, moving hazard, terrain change, or player-state effect. Then change your route around that classification.",[64,674,675,678],{},[67,676,677],{},"Keep a recovery route."," Generated objects can block movement, and a disaster can affect everyone. Move away from the new danger, use a weapon if that is safe, or seek cover instead of standing still to admire the result.",[18,680,681],{},"This matters because a prompt is an action in the survival round, not a chat command that can be tested without consequences. The Roblox description says that words keep stacking and the last surviving player wins, so every input can influence the next players' decisions as well as your own.",[13,683,685],{"id":684},"confirmed-examples-and-uncertain-results","Confirmed examples and uncertain results",[18,687,688,689,692],{},"Gameplay records show several concrete examples: ",[545,690,691],{},"Siren Head",", an invisible monster, zombies, demons, sharks, chickens, dogs, cats, guns, sniper rifles, AWP, swords, pizza, cookies, Titanic, Backrooms, anti-gravity, flight, wings, and time travel. Disaster examples include a tsunami, flood, wildfire, and supernova. These examples confirm that the prompt system can cover very different result types; they do not establish a complete dictionary or exact behavior for every spelling.",[18,694,695],{},"The following boundaries are important when using a word list:",[61,697,698,704,710,716,722],{},[64,699,700,703],{},[67,701,702],{},"A category is not a full dictionary."," The Words page explicitly says it is unfinished. Nature, Weather, and Objects are recognized categories, but a complete verified list of their accepted terms is not available here.",[64,705,706,709],{},[67,707,708],{},"A visible example is not a guaranteed recipe."," The result can depend on the current game version, the exact input, placement, and the state of the round. Treat each prompt as a live test with a possible downside.",[64,711,712,715],{},[67,713,714],{},"A blocked input is not a failed effect."," Gameplay records show the filter blocking some submissions. If the game rejects a word, replace it with another clear term rather than waiting for an object that will not appear.",[64,717,718,721],{},[67,719,720],{},"A dangerous prompt can affect its creator."," Zombies, monsters, floods, wildfires, tsunamis, and other large results can force everyone to move. Have cover or distance before using them.",[64,723,724,727],{},[67,725,726],{},"Food is not confirmed healing."," Pizza and cookies appear in gameplay, but their exact recovery behavior and values are not established. Use them as possible supplies, not guaranteed med kits.",[193,729],{":segments":730,"description":731,"title":732,"videoId":733},"[{\"start\":1045,\"label\":\"Run after a zombie prompt\"}]","This moment follows a zombie prompt and players running, supporting the advice to treat zombies as dangerous results and move or fight from a safer position.","React to zombie prompts and incoming threats","awDlt5kEvoE",[13,735,737],{"id":736},"meta-words-combos-and-word-mastery","Meta Words, combos, and Word Mastery",[18,739,740],{},"Meta Words are a special system rather than an ordinary category. The latest update says they became smarter and more useful, but it does not publish a complete list or exact trigger rules. Use a known current prompt first if survival is the priority, and do not assume that a meta term will produce a normal object.",[18,742,743],{},"Combos are also not ready for a reliable all-words guide. The wiki separates Free Combos and Gamepass Combos, but both sections remain unfinished placeholders. There is no verified recipe list here, so do not promise that a particular pair, order, or ownership status will create a specific result.",[18,745,746],{},"Word Mastery is the clearest new progression system. The update says that repeatedly using favorite words can complete Mastery quests and unlock buffed versions with greater strength and a new look. The exact quest conditions, progress requirements, and reward details are not published, so record what the current in-game interface says instead of relying on an old checklist.",[13,748,750],{"id":749},"keeping-a-useful-prompt-list","Keeping a useful prompt list",[18,752,753],{},"For a practical personal list, record three things after each accepted input: the exact spelling, the result category, and whether it helped or harmed your position. Separate stable ideas such as “weapon” or “mobility” from one-time observations such as where a place spawned. This prevents a dramatic video moment from becoming an overstated guarantee.",[18,755,756],{},"Recheck the list after updates. The November 7, 2026 update added 40 or more words, introduced Word Mastery, improved Meta Words, and adjusted word balance. Older prompts may still work, but their strength, appearance, or usefulness may have changed. The current in-game result is the final check when a recommendation conflicts with an older list.",[13,758,760],{"id":759},"first-time-survive-your-ideas-prompt-questions","First-time Survive Your Ideas prompt questions",[253,762,764],{"id":763},"can-i-type-any-word-whenever-i-want","Can I type any word whenever I want?",[18,766,767],{},"No. The game gives the input opportunity to one randomly selected writer during a round, and the filter can block some submissions. Wait for your turn and use another clear term if the game rejects the first input.",[253,769,771],{"id":770},"are-the-words-on-this-list-guaranteed-to-create-the-same-result","Are the words on this list guaranteed to create the same result?",[18,773,774],{},"No. The examples are supported prompt ideas, not a promise of identical size, placement, strength, or duration. Check the live result in the current round and react to what appears.",[253,776,778],{"id":777},"are-best-words-and-combos-complete-yet","Are Best Words and Combos complete yet?",[18,780,781],{},"No. The wiki pages for Best Words and Combos are marked unfinished, so they should not be treated as verified rankings or recipes. Use the current arena and in-game result to judge whether a prompt helps.",[253,783,785],{"id":784},"what-changed-in-the-latest-word-update","What changed in the latest word update?",[18,787,788],{},"The November 7, 2026 update added 40 or more words, introduced Word Mastery, improved Meta Words, rebalanced words, and included map and bug-fix changes. The update does not publish a complete prompt dictionary or every Mastery requirement.",[282,790,791,797,804,812,820],{},[285,792,793,795],{},[288,794,290],{},[288,796,293],{},[18,798,799,801],{},[44,800],{"href":475},[44,802,475],{"href":475,"rel":803},[302],[18,805,806,809],{},[44,807],{"href":808},"https:\u002F\u002Fsurvive-your-ideas.fandom.com\u002Fwiki\u002FWords",[44,810,808],{"href":808,"rel":811},[302],[18,813,814,817],{},[44,815],{"href":816},"https:\u002F\u002Fsurvive-your-ideas.fandom.com\u002Fwiki\u002FBest_Words",[44,818,816],{"href":816,"rel":819},[302],[18,821,822,824],{},[44,823],{"href":467},[44,825,467],{"href":467,"rel":826},[302],{"title":312,"searchDepth":313,"depth":313,"links":828},[829,830,831,832,833,834,835],{"id":514,"depth":313,"text":515},{"id":528,"depth":313,"text":529},{"id":639,"depth":313,"text":640},{"id":684,"depth":313,"text":685},{"id":736,"depth":313,"text":737},{"id":749,"depth":313,"text":750},{"id":759,"depth":313,"text":760,"children":836},[837,838,839,840],{"id":763,"depth":323,"text":764},{"id":770,"depth":323,"text":771},{"id":777,"depth":323,"text":778},{"id":784,"depth":323,"text":785},"Prompts","Find supported Survive Your Ideas prompt examples by category, learn which words fit combat, mobility, hazards, and supplies, and understand the limits of current word lists.",[844,845,846,847],{"question":764,"answer":767},{"question":771,"answer":774},{"question":778,"answer":781},{"question":785,"answer":788},"Survive Your Ideas Prompts",[850,851,852,853],"Use the category table as a starting list, not a complete prompt dictionary.","Choose weapons, mobility, places, supplies, or hazards based on the current arena.","Best Words and Combos remain unfinished, while Word Mastery requirements are not fully published.","The filter can block inputs, and the current in-game result should override older recommendations.",{"bodyType":855},"reference-catalog","\u002Fprompts","8 min read",{"title":506,"description":842},{"loc":856,"lastmod":349},[],"en\u002Fprompts\u002Fprompts",[375,841,863,501],"Words","RECvJm8Sh2qCK6kz7Cc_WMFlJbba1RFZkU4_WmTiy0g",[866],{"id":867,"title":868,"author":8,"body":869,"category":1207,"coverLabel":328,"coverTone":329,"description":1208,"draft":331,"extension":332,"faq":1209,"featured":331,"game":375,"h1":1214,"keyTakeaways":1215,"meta":1220,"navigation":347,"path":612,"publishedAt":349,"readTime":350,"seo":1221,"sitemap":1222,"statCards":1223,"stem":1224,"tags":1225,"updatedAt":349,"__hash__":1227},"survival\u002Fen\u002Fsurvival\u002Fsurvival.md","Survive Your Ideas Survival Guide",{"type":10,"value":870,"toc":1195},[871,874,878,885,920,925,930,933,937,940,944,947,951,1046,1050,1053,1091,1094,1132,1136,1140,1143,1147,1150,1154,1157,1161,1164],[18,872,873],{},"Survive Your Ideas is easiest when you treat every round as a positioning problem: read the idea-generated threat, move to the right kind of safety, and protect your health before looking for another advantage. The safest first-session target is not to test every idea. It is to survive the current event, recover if hurt, and remain ready for the next player input.",[13,875,877],{"id":876},"read-the-danger-before-you-move","Read the danger before you move",[18,879,880,881,884],{},"Each round follows the same broad pattern. Players take turns entering an ",[545,882,883],{},"Idea",", and the game brings that word to life as a disaster, object, or hostile creature. Words can stack, so a safe position can become unsafe as the round develops. The player who remains alive wins according to the game’s current round outcome, while eliminated players return to or remain in the lobby until they can prepare for another round.",[18,886,887,888,624,891,894,895,624,898,901,902,905,906,624,909,912,913,624,916,919],{},"The important decision is the relationship between the event and the terrain. ",[545,889,890],{},"Tsunami",[545,892,893],{},"Flood"," make low ground risky, while ",[545,896,897],{},"Lava",[545,899,900],{},"Floor is Lava"," make the ground itself dangerous. ",[545,903,904],{},"Acid Rain"," calls for a roof or another shelter; ",[545,907,908],{},"Meteor",[545,910,911],{},"Meteorites"," require you to watch falling impact areas. ",[545,914,915],{},"Windstorm",[545,917,918],{},"Sandstorm"," make open ground less reliable because movement and balance can be affected. Do not run by habit: identify what is attacking you, then choose high ground, a roof, a wall, a stable object, or open space as appropriate.",[193,921],{":segments":922,"description":923,"title":924,"videoId":198},"[{\"start\":146,\"label\":\"Tsunami warning and move to high ground\"}]","This moment supports the guide's Tsunami response by showing the warning to move to high ground before rising water reaches low ground.","Reach high ground during a Tsunami",[193,926],{":segments":927,"description":928,"title":929,"videoId":212},"[{\"start\":118,\"label\":\"Acid Rain starts; get under a roof\"}]","This moment supports the guide's Acid Rain response by showing the need to get under a roof and the related health risk.","Find roof shelter from Acid Rain",[18,931,932],{},"There is no confirmed universal timer, damage value, spawn chance, or final victory condition to plan around. Use the active round display and the visible event as your authority, and leave room to react when additional words are generated.",[13,934,936],{"id":935},"use-terrain-shelter-and-recovery-tools","Use terrain, shelter, and recovery tools",[18,938,939],{},"These are the systems and objects that matter most in an opening session:",[389,941],{":columns":942,":rows":943},"[{\"key\":\"element\",\"label\":\"Element\"},{\"key\":\"role\",\"label\":\"What it changes\"},{\"key\":\"beginner_use\",\"label\":\"First response\"}]","[[\"Ideas\",\"A player word can become a disaster, object, or creature\",\"Watch the result before committing to a route\"],[\"High ground\",\"Raises you above rising water and changes escape routes\",\"Use it immediately for Tsunami or Flood\"],[\"Roof or shelter\",\"Can provide cover from hazards such as Acid Rain\",\"Enter it before health starts dropping\"],[\"Building Blocks and walls\",\"Create cover, height, or an alternate path\",\"Use stable structures instead of open ground\"],[\"Health\",\"Tracks damage from disasters, attacks, falls, and other hazards\",\"Stop exploring and find safety when low\"],[\"Medkit, food, and water\",\"Support recovery or survival needs\",\"Use a Medkit after reaching safety; refill food or water before its bar is empty\"],[\"Creatures and weapons\",\"Hostile creatures can chase or block you; weapons may help against them\",\"Escape or climb first; do not assume a weapon blocks a disaster\"]]",[18,945,946],{},"The table is a response guide, not a promise that every structure stops every hazard. The available material does not establish that shelter fully blocks a Nuke, Supernova, Apocalypse, or falling meteor. Treat cover as a chance to reduce exposure, keep moving when the event demands it, and verify the result from your health and position.",[13,948,950],{"id":949},"complete-your-first-safe-round","Complete your first safe round",[121,952,953,962,968,988,999,1005,1024,1034,1040],{},[64,954,955,958,959,961],{},[67,956,957],{},"Join the round and watch the first input."," When a player submits an ",[545,960,883],{},", look for the generated event and its direction before sprinting. A word may create a hazard, enemy, or useful object, and later words can stack with it.",[64,963,964,967],{},[67,965,966],{},"Name the threat in your head."," Separate rising water, ground danger, falling danger, wind, rain, fire, explosion, and creatures. This prevents the common mistake of using a roof for lava or staying low during a tsunami.",[64,969,970,973,974,585,976,978,979,981,982,984,985,987],{},[67,971,972],{},"Choose a destination, not just a direction."," For ",[545,975,890],{},[545,977,893],{},", select high ground, an island, a building, or a standing platform. For ",[545,980,897],{},", jump off the threatened floor. For ",[545,983,904],{},", move under a roof or into a house. For ",[545,986,911],{},", select cover while watching the falling areas.",[64,989,990,993,994,585,996,998],{},[67,991,992],{},"Move before the hazard reaches you."," The clearest water instruction is to get to high ground as the water rises. Do not wait until the character is surrounded. During ",[545,995,915],{},[545,997,918],{},", favor a stable structure or something you can hold rather than crossing a wide open area.",[64,1000,1001,1004],{},[67,1002,1003],{},"Check the new position."," Confirm that your character is actually standing on the platform or inside the shelter, then look at the event and health state again. A wall, roof, or building block can alter your route without guaranteeing immunity.",[64,1006,1007,1010,1011,548,1014,548,1017,555,1020,1023],{},[67,1008,1009],{},"Avoid secondary danger."," Do not jump blindly from height, run toward a fire, or approach ",[545,1012,1013],{},"Zombies",[545,1015,1016],{},"Sharks",[545,1018,1019],{},"Monsters",[545,1021,1022],{},"Giants"," merely because the first threat moved. If a creature blocks the direct route, climb, circle around it, or use a weapon only when the evidence supports that response.",[64,1025,1026,1029,1030,1033],{},[67,1027,1028],{},"Recover before taking risks."," If health is low, leave the danger zone and look for a ",[545,1031,1032],{},"Medkit",". Food and water may have separate bars, so refill them before they empty. A recovery item is more useful after you are safe than while you are still standing in the hazard.",[64,1035,1036,1039],{},[67,1037,1038],{},"Reassess when the round changes."," A survivor may receive another input opportunity or continue into another event. Keep a safe route open, watch for a new word, and do not assume the previous shelter remains suitable.",[64,1041,1042,1045],{},[67,1043,1044],{},"Finish at the round checkpoint."," Stay alive until the event ends or the game moves you to its next state. If eliminated, use the lobby to prepare for another round rather than treating the failed position as a permanent unlock or confirmed strategy.",[13,1047,1049],{"id":1048},"prioritize-height-cover-and-health","Prioritize height, cover, and health",[18,1051,1052],{},"Use this priority order when several threats appear together:",[121,1054,1055,1061,1073,1079,1085],{},[64,1056,1057,1060],{},[67,1058,1059],{},"Escape the immediate one-hit or area threat."," A countdown Nuke, expanding fire, nearby lava, or falling impact zone takes priority over collecting an item.",[64,1062,1063,1066,1067,1072],{},[67,1064,1065],{},"Reach the correct terrain."," Choose high ground for water, a roof for acid rain, cover for falling hazards, and a stable object for strong wind or sandstorm conditions. The ",[44,1068,1071],{"href":1069,"target":47,"rel":1070},"\u002Fbuilding",[49,50],"building and shelter guide"," explains the limits of those positions.",[64,1074,1075,1078],{},[67,1076,1077],{},"Protect health and survival bars."," Once safe, use a Medkit if available and refill food or water before either bar reaches empty. The exact drain speed and death threshold are not confirmed, so do not time it to an assumed number.",[64,1080,1081,1084],{},[67,1082,1083],{},"Keep a second route."," Building Blocks, walls, ladders, grapples, springs, wings, or a jetpack may help with height or escape, but their complete effects are not established. Use them as movement options rather than guaranteed immunity.",[64,1086,1087,1090],{},[67,1088,1089],{},"Wait for confirmation."," Do not leave shelter because a hazard looks quiet. Recheck the event, health, and route before moving toward the next objective.",[18,1092,1093],{},"Common mistakes have straightforward recoveries:",[61,1095,1096,1102,1108,1114,1120,1126],{},[64,1097,1098,1101],{},[67,1099,1100],{},"Mistake: staying low during a Tsunami or Flood."," Move immediately to high ground, a building, or a platform; do not wait for the water to touch the character.",[64,1103,1104,1107],{},[67,1105,1106],{},"Mistake: treating every disaster like an enemy."," Stop chasing the source and match the response to the hazard: roof for Acid Rain, off the floor for Lava, and cover plus movement for Meteors.",[64,1109,1110,1113],{},[67,1111,1112],{},"Mistake: running through open ground in a Windstorm or Sandstorm."," Grab or approach a stable structure and avoid crossing exposed space while the wind is active.",[64,1115,1116,1119],{},[67,1117,1118],{},"Mistake: continuing to explore with one or two health points."," Break off the route, shelter, and search for a Medkit, food, or water before taking another fight or jump.",[64,1121,1122,1125],{},[67,1123,1124],{},"Mistake: trusting a wiki list of “best words” as a guaranteed result."," Treat the generated event as the actual state and adapt; a fixed word-to-immunity rule is not established.",[64,1127,1128,1131],{},[67,1129,1130],{},"Mistake: assuming a weapon solves a disaster."," Use weapons for supported creature encounters, while escaping fire, water, lava, rain, meteorites, or explosions through movement and shelter.",[13,1133,1135],{"id":1134},"survive-your-ideas-survival-faq","Survive Your Ideas Survival FAQ",[253,1137,1139],{"id":1138},"what-should-you-do-during-a-tsunami","What should you do during a tsunami?",[18,1141,1142],{},"Get to high ground as soon as the tsunami appears. A building, island, or standing platform can be useful, but do not wait in low ground for the water to arrive.",[253,1144,1146],{"id":1145},"how-do-you-survive-acid-rain","How do you survive Acid Rain?",[18,1148,1149],{},"Move under a roof, into a house, or into another sheltered structure. Acid Rain is linked to health risk, so leave exposed ground before your health drops.",[253,1151,1153],{"id":1152},"what-should-you-do-when-your-health-is-low","What should you do when your health is low?",[18,1155,1156],{},"Stop exploring, reach shelter, and look for a Medkit. Food and water may also need replenishing, but their exact drain speed and thresholds are not confirmed.",[253,1158,1160],{"id":1159},"do-specific-ideas-guarantee-a-disaster-or-protection","Do specific Ideas guarantee a disaster or protection?",[18,1162,1163],{},"No guaranteed word-to-disaster or immunity rule is established. Watch what the current Idea actually generates and adapt your position to that event.",[282,1165,1166,1172],{},[285,1167,1168,1170],{},[288,1169,290],{},[288,1171,293],{},[18,1173,1174,1176,1179,1181,1184,1186,1189,1192],{},[44,1175],{"href":475},[44,1177,475],{"href":475,"rel":1178},[302],[44,1180],{"href":298},[44,1182,298],{"href":298,"rel":1183},[302],[44,1185],{"href":307},[44,1187,307],{"href":307,"rel":1188},[302],[44,1190],{"href":1191},"https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=vnlGh6UzLs4",[44,1193,1191],{"href":1191,"rel":1194},[302],{"title":312,"searchDepth":313,"depth":313,"links":1196},[1197,1198,1199,1200,1201],{"id":876,"depth":313,"text":877},{"id":935,"depth":313,"text":936},{"id":949,"depth":313,"text":950},{"id":1048,"depth":313,"text":1049},{"id":1134,"depth":313,"text":1135,"children":1202},[1203,1204,1205,1206],{"id":1138,"depth":323,"text":1139},{"id":1145,"depth":323,"text":1146},{"id":1152,"depth":323,"text":1153},{"id":1159,"depth":323,"text":1160},"Survival","Learn how to read generated disasters, choose high ground or shelter, manage health, and recover through a Survive Your Ideas round.",[1210,1211,1212,1213],{"question":1139,"answer":1142},{"question":1146,"answer":1149},{"question":1153,"answer":1156},{"question":1160,"answer":1163},"Survive Your Ideas Survival",[1216,1217,1218,1219],"Match your position to the generated disaster instead of running by habit.","Use high ground for Tsunami and Flood, roofs for Acid Rain, and cover for falling hazards.","Protect low health with shelter, Medkits, and timely food or water recovery.","Adapt to each Idea result because guaranteed word effects are not established.",{"bodyType":346},{"title":868,"description":1208},{"loc":612,"lastmod":349},[],"en\u002Fsurvival\u002Fsurvival",[358,357,1226],"hazards","9g6QGLG1PMZo1WGfnu3G4F9xpwaMX4dz9ea8iyEwPj8",[1229],{"id":1230,"title":1231,"author":8,"body":1232,"category":1475,"coverLabel":328,"coverTone":329,"description":1476,"draft":331,"extension":332,"faq":1477,"featured":331,"game":338,"h1":1480,"keyTakeaways":1481,"meta":1486,"navigation":347,"path":1487,"publishedAt":349,"readTime":1488,"seo":1489,"sitemap":1490,"statCards":1491,"stem":1492,"tags":1493,"updatedAt":349,"__hash__":1496},"weapons\u002Fen\u002Fweapons\u002Fweapons.md","Survive Your Ideas Weapons Guide",{"type":10,"value":1233,"toc":1463},[1234,1241,1244,1248,1254,1258,1261,1265,1268,1272,1275,1279,1282,1288,1291,1297,1300,1303,1307,1310,1342,1345,1349,1358,1361,1393,1396,1400,1403,1420,1423,1427,1431,1434,1438,1441],[18,1235,1236,1237,1240],{},"Weapons in ",[1238,1239,375],"em",{}," are emergency tools for attacking creatures, hazards, or other players when movement and cover are not enough. The clearest item reference confirms four weapon items: Rocket Launcher, Sword, Hyperlaser, and BB Gun. Their listed rarity is useful for comparing how often a rarity tier appears in the item system, but the available reference does not establish a separate per-weapon drop rate, damage value, ammunition count, cooldown, or range.",[18,1242,1243],{},"The practical rule is simple: use a weapon to create space or remove an immediate target, then return to survival fundamentals. A gun does not replace shelter against a tsunami, lava, acid rain, meteors, or lasers. If a weapon is not in your inventory, run, jump, climb, hide, or use a Shelter and Building Blocks instead of assuming that an unconfirmed weapon will appear.",[13,1245,1247],{"id":1246},"confirmed-weapon-items","Confirmed weapon items",[18,1249,1250,1251,1253],{},"The following records are the most reliable weapon list currently available for ",[1238,1252,375],{},". “This round” means the item is described as becoming available for the current round rather than being a permanent character upgrade.",[389,1255],{":columns":1256,":rows":1257},"[{\"key\":\"weapon\",\"label\":\"Weapon\"},{\"key\":\"rarity\",\"label\":\"Rarity\"},{\"key\":\"role\",\"label\":\"Listed role\"},{\"key\":\"acquisition\",\"label\":\"How it appears\"}]","[[\"Rocket Launcher\",\"Legendary\",\"Remote attack\",\"Items draw system\"],[\"Sword\",\"Epic\",\"Close-range attack\",\"Items draw system\"],[\"Hyperlaser\",\"Rare\",\"Ranged laser attack\",\"Items draw system\"],[\"BB Gun\",\"Uncommon\",\"Ranged shooting\",\"Items draw system\"]]",[18,1259,1260],{},"These are catalog descriptions, not a complete combat-stat sheet. The item reference identifies the names, tiers, and broad effects, while gameplay footage shows players holding or using some weapons in live rounds. No supported source here gives enough information to calculate which weapon defeats a particular creature fastest or which weapon is best in every situation.",[13,1262,1264],{"id":1263},"rarity-and-item-draws","Rarity and item draws",[18,1266,1267],{},"The item reference describes the item system with six rarity tiers. The published tier percentages are broad item-system odds, not independent odds for each weapon. In other words, the 1.4% Legendary figure should not be read as “Rocket Launcher has a 1.4% personal drop rate” unless the current in-game panel explicitly says so.",[389,1269],{":columns":1270,":rows":1271},"[{\"key\":\"rarity\",\"label\":\"Rarity\"},{\"key\":\"listed_chance\",\"label\":\"Listed item-system chance\"},{\"key\":\"confirmed_weapon_here\",\"label\":\"Weapon represented in this list\"}]","[[\"Mythical\",\"0.1%\",\"None confirmed\"],[\"Legendary\",\"1.4%\",\"Rocket Launcher\"],[\"Epic\",\"5.5%\",\"Sword\"],[\"Rare\",\"15%\",\"Hyperlaser\"],[\"Uncommon\",\"28%\",\"BB Gun\"],[\"Common\",\"50%\",\"None confirmed\"]]",[18,1273,1274],{},"The safest way to interpret a draw is to treat the current item screen as authoritative for the available pool and wording. The available material does not confirm whether every listed item can be bought directly in the Lobby Shop, whether Money is required for a draw, or whether the shop and draw system are two views of the same system. It also does not confirm a weapon-specific pity system, duplicate protection, or a guaranteed tier after a set number of attempts.",[13,1276,1278],{"id":1277},"weapon-roles-in-a-round","Weapon roles in a round",[18,1280,1281],{},"Each confirmed weapon suggests a different decision range. Rocket Launcher is the catalog’s Legendary remote-attack option, so it is most naturally treated as a way to pressure a target without standing beside it. The evidence does not provide its blast radius, damage, projectile speed, or whether the explosion affects the user, so keep distance and do not use a supposed statistic from another Roblox game to plan around it.",[193,1283],{":segments":1284,"description":1285,"title":1286,"videoId":1287},"[{\"start\":41,\"label\":\"Rocket Launcher and an explosion\"}]","This moment shows the Rocket Launcher in action and supports the section's cautious description of its remote-attack role and explosive uncertainty.","Rocket Launcher combat in a weapon round","X3qFn8ofo_U",[18,1289,1290],{},"Sword is the Epic close-range option. Footage shows a player fighting with a sword and other clips show players carrying one while opponents keep their distance. That makes positioning important: a sword requires an approach, while a creature, hazard, or armed player may punish a straight-line rush. Use cover or elevation to shorten the exposed distance, and disengage when the surrounding hazard is more dangerous than the target.",[193,1292],{":segments":1293,"description":1294,"title":1295,"videoId":1296},"[{\"start\":325,\"label\":\"Fight with a sword\"}]","This moment shows the player fighting with a sword, supporting the section's close-range role and positioning guidance.","Fighting with a Sword","4ouMjF7rcKY",[18,1298,1299],{},"Hyperlaser is the Rare ranged laser weapon in the item catalog. It should be considered a ranged option, but the evidence does not confirm beam duration, damage, range, target limits, or whether it behaves like the environmental lasers seen in some rounds. Do not assume that owning Hyperlaser makes a laser hazard safe; the player still needs to avoid the hazard itself.",[18,1301,1302],{},"BB Gun is the Uncommon ranged-shooting item. Its lower listed rarity does not prove that it is weak, and its rarity does not establish a higher ammunition supply. The available reference gives no damage, reload, projectile, or knockback values. Use the live inventory and aiming feedback rather than choosing it from a guessed tier list.",[13,1304,1306],{"id":1305},"video-observed-weapons","Video-observed weapons",[18,1308,1309],{},"Gameplay footage expands the names players may hear during rounds, but these observations should not be merged into the confirmed item catalog without a matching item record.",[61,1311,1312,1318,1324,1330,1336],{},[64,1313,1314,1317],{},[67,1315,1316],{},"Gun:"," Multiple clips show players acquiring, holding, and firing a gun. One clip describes shooting another player, but it does not establish damage, ammunition, rarity, or a stable acquisition rule.",[64,1319,1320,1323],{},[67,1321,1322],{},"M4:"," A clip mentions wanting an M4 while a gun is available. It is not independently listed in the local item reference, so treat the name as a video-observed weapon rather than a confirmed catalog row.",[64,1325,1326,1329],{},[67,1327,1328],{},"Uzi:"," A clip describes getting an Uzi and using it against another player. The evidence does not establish whether Uzi is a separate item, a round-specific spawn, or a label used for a weapon variant.",[64,1331,1332,1335],{},[67,1333,1334],{},"AWP sniper rifle:"," A clip identifies a gun as an AWP sniper rifle and describes trying to shoot other players. No supported damage, scope, range, or item-system record is available.",[64,1337,1338,1341],{},[67,1339,1340],{},"Laser gun:"," A clip shows a laser gun and laser attacks. This is distinct from confirming Hyperlaser’s catalog entry; the clip does not prove that both names refer to the same item.",[18,1343,1344],{},"These observations are useful for recognizing what may appear in a video or a round, but they are not enough to assign rarity or tell you where to obtain each weapon. The same caution applies to Repeller, which appears only as a possibility in the wider summary and should not be treated as a confirmed weapon here.",[13,1346,1348],{"id":1347},"choosing-a-weapon-or-escape","Choosing a weapon or escape",[18,1350,1351,1352,1357],{},"Start by identifying the threat. A nearby player or creature may justify a fast attack, while a rising lava field, tsunami, acid rain, meteor, or laser pattern calls for movement and cover first. The weapon table can tell you the broad role of a confirmed item; it cannot tell you that attacking is safer than escaping. For creature-specific choices, compare the ",[44,1353,1356],{"href":1354,"target":47,"rel":1355},"\u002Fcreatures",[49,50],"creature threats guide"," before engaging.",[18,1359,1360],{},"Use these priorities during a weapon round:",[121,1362,1363,1369,1375,1381,1387],{},[64,1364,1365,1368],{},[67,1366,1367],{},"Secure a route."," Keep a path toward higher ground, a Shelter, or open space before aiming. Do not stand in a doorway or narrow ledge just because a weapon is equipped.",[64,1370,1371,1374],{},[67,1372,1373],{},"Check the target."," Confirm that the target is actually vulnerable and close enough for the weapon’s visible behavior. Environmental entities and hazards may not follow the same rules as players.",[64,1376,1377,1380],{},[67,1378,1379],{},"Attack briefly."," Fire or swing when the target is exposed, then move. Repeatedly watching the target can leave you stationary while a second idea becomes active.",[64,1382,1383,1386],{},[67,1384,1385],{},"Protect Health."," Combat damage and hazards both reduce Health. If you have Medkit, Bandage, Food, or Shelter available, recovery can be more valuable than chasing a retreating target.",[64,1388,1389,1392],{},[67,1390,1391],{},"Reassess after the word changes."," New creatures, hazards, or a stolen item can change the correct decision. A weapon advantage is temporary if the round’s environment becomes unsafe.",[18,1394,1395],{},"A weapon drop or pickup is not fully documented in the available evidence. Video scenes show players trying to obtain or take weapons, including a moment where players compete for a dropped item, but they do not establish the complete pickup radius, ownership window, or whether another player can always steal it. If an item is contested, do not trade a safe position for an unconfirmed pickup rule.",[13,1397,1399],{"id":1398},"what-remains-unconfirmed","What remains unconfirmed",[18,1401,1402],{},"The current list is intentionally narrower than every weapon-like name heard in gameplay. Confirmed rarity does not equal confirmed effectiveness, and a video appearance does not equal a permanent item entry. The following details should be checked against the live game before making a precise build or farming plan:",[61,1404,1405,1408,1411,1414,1417],{},[64,1406,1407],{},"whether Money can buy weapons directly in the Lobby Shop or only supports another item process;",[64,1409,1410],{},"the exact draw location, cost, pool rotation, and duplicate behavior;",[64,1412,1413],{},"weapon damage, fire rate, ammunition, reload, cooldown, range, knockback, and friendly-fire rules;",[64,1415,1416],{},"whether Gun, M4, Uzi, AWP sniper rifle, and Laser gun are separate items or round-specific names;",[64,1418,1419],{},"how weapon drops spawn, how long they remain available, and whether players can take them from one another.",[18,1421,1422],{},"For a current answer, open the in-game item or shop panel during the round or lobby and follow its displayed availability. Until those values are confirmed there, use Rocket Launcher, Sword, Hyperlaser, and BB Gun as broad catalog references, and use movement, shelter, and recovery tools as the dependable backup plan.",[13,1424,1426],{"id":1425},"first-time-survive-your-ideas-weapons-questions","First-time Survive Your Ideas weapons questions",[253,1428,1430],{"id":1429},"can-a-weapons-rarity-tell-me-which-weapon-wins-a-fight","Can a weapon’s rarity tell me which weapon wins a fight?",[18,1432,1433],{},"No. The listed rarity compares item-system tiers, but the available weapon records do not provide enough combat statistics to rank damage, range, or reliability. Use the weapon’s visible behavior and the current round conditions instead.",[253,1435,1437],{"id":1436},"what-should-i-verify-before-chasing-a-weapon-drop","What should I verify before chasing a weapon drop?",[18,1439,1440],{},"Verify the current item or shop panel and keep an escape route open first. Drop ownership, pickup timing, costs, and the relationship between the Lobby Shop and item draws are not fully established, so a contested weapon is not worth abandoning safe cover for an assumed rule.",[282,1442,1443,1449,1456],{},[285,1444,1445,1447],{},[288,1446,290],{},[288,1448,293],{},[18,1450,1451,1453],{},[44,1452],{"href":298},[44,1454,298],{"href":298,"rel":1455},[302],[18,1457,1458,1460],{},[44,1459],{"href":307},[44,1461,307],{"href":307,"rel":1462},[302],{"title":312,"searchDepth":313,"depth":313,"links":1464},[1465,1466,1467,1468,1469,1470,1471],{"id":1246,"depth":313,"text":1247},{"id":1263,"depth":313,"text":1264},{"id":1277,"depth":313,"text":1278},{"id":1305,"depth":313,"text":1306},{"id":1347,"depth":313,"text":1348},{"id":1398,"depth":313,"text":1399},{"id":1425,"depth":313,"text":1426,"children":1472},[1473,1474],{"id":1429,"depth":323,"text":1430},{"id":1436,"depth":323,"text":1437},"Weapons","Compare the confirmed Survive Your Ideas weapons, rarity tiers, broad roles, and the limits around video-observed guns and weapon drops.",[1478,1479],{"question":1430,"answer":1433},{"question":1437,"answer":1440},"Survive Your Ideas Weapons",[1482,1483,1484,1485],"Rocket Launcher, Sword, Hyperlaser, and BB Gun are the confirmed weapon items.","Rarity percentages describe broad item-system tiers, not confirmed weapon-specific drop rates.","Gun, M4, Uzi, AWP sniper rifle, and Laser gun are video-observed but lack complete catalog records.","Weapons support survival but do not replace movement, shelter, or recovery against hazards.",{"bodyType":855},"\u002Fweapons","7 min read",{"title":1231,"description":1476},{"loc":1487,"lastmod":349},[],"en\u002Fweapons\u002Fweapons",[1494,1495,358],"weapons","items","SytNORPqN6ByIB1C9Yq2Syjc5c6jnDFJl02d2izHOL8",[1498],{"id":1499,"title":1500,"author":8,"body":1501,"category":1733,"coverLabel":328,"coverTone":329,"description":1734,"draft":331,"extension":332,"faq":1735,"featured":331,"game":375,"h1":1740,"keyTakeaways":1741,"meta":1747,"navigation":347,"path":1069,"publishedAt":349,"readTime":857,"seo":1748,"sitemap":1749,"statCards":1750,"stem":1751,"tags":1752,"updatedAt":349,"__hash__":1753},"building\u002Fen\u002Fbuilding\u002Fbuilding.md","Survive Your Ideas Building Guide",{"type":10,"value":1502,"toc":1718},[1503,1506,1510,1513,1517,1520,1524,1527,1530,1533,1537,1540,1572,1575,1580,1584,1591,1598,1604,1607,1612,1616,1619,1622,1625,1629,1632,1635,1638,1642,1645,1648,1652,1656,1659,1663,1666,1670,1673,1677,1680],[18,1504,1505],{},"Building in Survive Your Ideas is a way to improve your position and buy time when a word creates a hazard. Blocks, walls, roofs, houses, shelters, and high ground can change where you stand, but none should be treated as a guaranteed permanent safe zone. Choose the structure or position that matches the danger: get under a roof when exposure matters, move to high ground for flooding or ground-level threats, and keep an escape route when a large event can destroy buildings.",[13,1507,1509],{"id":1508},"building-options-at-a-glance","Building options at a glance",[18,1511,1512],{},"The table groups the building-related structures and tools currently supported by the available game information. “How to use it” describes the practical decision it supports, not a claim that every item has a fully documented construction recipe.",[389,1514],{":columns":1515,":rows":1516},"[{\"key\":\"option\",\"label\":\"Structure or tool\"},{\"key\":\"role\",\"label\":\"Main role\"},{\"key\":\"use\",\"label\":\"Best decision\"},{\"key\":\"limit\",\"label\":\"Important limit\"}]","[[\"Building Blocks\",\"Basic structure\",\"Create quick cover or alter nearby space\",\"Exact generation rules are not confirmed\"],[\"Walls\",\"Side cover\",\"Block a direction or separate space\",\"Effect against map-destroying events is uncertain\"],[\"Roofs\",\"Overhead cover\",\"Get underneath when a hazard requires shelter\",\"Not every damage type is confirmed to be blocked\"],[\"Houses\",\"Enclosed building\",\"Use interior space for broader cover\",\"A tornado can destroy a house\"],[\"Safe House\",\"Shelter\",\"Enter when you need temporary protection or healing context\",\"Its complete rules are not confirmed\"],[\"Nuclear Shelter\",\"Special shelter\",\"Reach it before a nuclear-scale disaster\",\"Resistance and access rules are not confirmed\"],[\"High Ground\",\"Position\",\"Climb above flood or ground danger\",\"It is a location advantage, not a pickup\"],[\"Portable Ladder\",\"Movement item\",\"Reach higher positions, roofs, or structures\",\"Height and usage limits are not documented\"],[\"Trowel\",\"Building-related item\",\"Keep it in mind for possible terrain interaction\",\"A direct build or removal function is unconfirmed\"]]",[18,1518,1519],{},"Use the rows as a decision aid during a round. If the threat is coming from above or depends on exposure, prioritize a roof or enclosed shelter. If water or a ground-level event is the concern, prioritize elevation instead. If the game gives you only a few seconds, a simple block or wall that changes your position is more useful than searching for a perfect house.",[13,1521,1523],{"id":1522},"how-structures-fit-the-idea-system","How structures fit the idea system",[18,1525,1526],{},"Survive Your Ideas turns a player-entered word into an in-round event or object. Building therefore starts with the idea input rather than with a separately documented construction menu. The available building summary describes blocks, houses, and related structures as things that may be generated by building-related ideas, while the exact word-to-structure rules are not fully confirmed.",[18,1528,1529],{},"That distinction matters when planning. Do not rely on one exact word as though it were a guaranteed recipe. Treat the building result as an opportunity: when a useful structure appears, move through it deliberately, identify the covered side, and note a route toward another position. The local Words reference also warns that its word list is unfinished, so the known building vocabulary should not be read as a complete list of every structure the game can create.",[18,1531,1532],{},"Building is most valuable when it changes your relationship to the hazard. A wall can give you side cover. A roof can remove the exposed position that acid rain or a similar threat punishes. A house can provide an interior route and multiple surfaces around you. High ground changes the vertical relationship entirely, which is why it is a better answer to flooding than simply standing behind a low wall.",[13,1534,1536],{"id":1535},"choosing-cover-by-hazard","Choosing cover by hazard",[18,1538,1539],{},"Use the following sequence as a quick comparison rather than as a promise of immunity:",[121,1541,1542,1548,1554,1560,1566],{},[64,1543,1544,1547],{},[67,1545,1546],{},"Exposure or overhead danger:"," Move under a roof, into a house, or into another visible shelter. A video warning about acid rain specifically tells players to get under a roof, so remaining outside is the wrong default when that warning appears.",[64,1549,1550,1553],{},[67,1551,1552],{},"Flooding or low-ground danger:"," Climb toward high land or another elevated position. Building upward, using existing terrain, or using a Portable Ladder may help you reach that position, but the ladder’s exact height and restrictions are not confirmed.",[64,1555,1556,1559],{},[67,1557,1558],{},"Directional danger:"," Put a wall or block between yourself and the threat when you have enough time to identify its approach. Keep space behind you so the first piece of cover does not become a dead end.",[64,1561,1562,1565],{},[67,1563,1564],{},"Large-area disaster:"," Prefer a Nuclear Shelter for a nuclear-scale event if one is available and reachable, and arrive before the disaster begins. A normal house should not be treated as an equivalent shelter.",[64,1567,1568,1571],{},[67,1569,1570],{},"Unclear or changing danger:"," Use a house or safe house as a temporary staging point, then watch for movement or damage. A structure that works for one event may fail when the hazard changes.",[18,1573,1574],{},"These choices are deliberately conservative. The evidence shows that cover can help, but it does not establish a complete damage matrix for every structure and every hazard. A roof is therefore a sensible response to an acid-rain warning, not proof that the roof blocks lasers, meteors, lava, or every other event.",[193,1576],{":segments":1577,"description":1578,"title":1579,"videoId":212},"[{\"start\":126,\"label\":\"Get under a roof during acid rain\"}]","This moment supports the article's roof-first response when acid rain makes staying outside dangerous.","Use a roof for acid-rain exposure",[13,1581,1583],{"id":1582},"houses-safe-houses-and-shelters","Houses, safe houses, and shelters",[18,1585,1586,1587,1590],{},"These names should not be treated as interchangeable. A ",[67,1588,1589],{},"house"," is a building you can use for interior cover and movement. It can be generated while playing, and a video shows a player building and locating a house. However, another video shows a tornado consuming an entire house. That makes a house useful temporary cover, not a permanent base.",[18,1592,1593,1594,1597],{},"A ",[67,1595,1596],{},"safe house"," is a more specific shelter reference. In the available gameplay discussion, a player gets inside a safe house and urgently needs healing. This connects the safe house with a moment of emergency protection and recovery, but it does not confirm that every safe house automatically restores Health or that entering one always triggers healing. Bring the distinction into your decision: use it as a place to buy time, and pair shelter with Health, a Medkit, or other recovery options when your status is already low.",[18,1599,1593,1600,1603],{},[67,1601,1602],{},"Nuclear Shelter"," is tied to a different decision: reaching a special refuge before a nuclear or similarly broad disaster. Do not assume that a normal house has the same resistance. The precise opening conditions, protection rules, and durability of the Nuclear Shelter are not documented well enough to state more.",[18,1605,1606],{},"The practical result is simple: enter the strongest available shelter that matches the warning, but keep moving if the event can destroy the structure. If the building is between you and high ground, use it as a short stop rather than spending the entire event inside it.",[193,1608],{":segments":1609,"description":1610,"title":1611,"videoId":1287},"[{\"start\":463,\"label\":\"Move to high land\"},{\"start\":522,\"label\":\"Watch a tornado destroy a house\"},{\"start\":1102,\"label\":\"Enter a safe house while needing healing\"}]","These moments support the article's guidance to seek high ground, treat houses as temporary cover, and use a safe house while recovering.","Use houses and high ground as temporary protection",[13,1613,1615],{"id":1614},"tools-that-extend-a-build","Tools that extend a build",[18,1617,1618],{},"The Items reference lists Portable Ladder and Trowel among the game’s items, but it does not provide a complete Building manual for either one. The Portable Ladder has the clearest building relationship: it may help you reach a roof, high ground, or an elevated part of a structure. Use it as a movement aid, not as evidence that the ladder itself creates a safe zone.",[18,1620,1621],{},"The Trowel is also listed, but its direct function is not confirmed. It may be relevant to terrain or construction interaction, yet the available information does not establish that it builds, removes, repairs, or reshapes a structure. Avoid planning a rescue around a Trowel action you have not verified in the current game.",[18,1623,1624],{},"Other listed movement items, including Grapple Hook, Rainbow Magic Carpet, and Jetpack, may help with vertical movement, but their specific interaction with Building is not established here. The same caution applies to using them as substitutes for a roof, shelter, or high ground. If a tool gives you mobility, use that mobility to reach a known better position rather than assuming the item negates damage.",[13,1626,1628],{"id":1627},"building-decisions-that-keep-you-alive","Building decisions that keep you alive",[18,1630,1631],{},"The safest building habit is to create options, not a single point of failure. When you have time, place or enter cover with a visible exit, check the route to higher ground, and avoid standing directly beside a structure that could be pulled into a large event. A house can be strong enough for one hazard and still be destroyed by a tornado, so the next position matters as much as the first.",[18,1633,1634],{},"Building also competes with recovery. If Health is already low, reaching a safe house or other cover may be more valuable than adding another wall. If you are carrying a Medkit or Food and Water, use cover to create the time needed to recover, but do not infer that the building itself restores Health unless the current game behavior confirms it.",[18,1636,1637],{},"When a structure appears from an idea, first ask three questions: what part of the hazard does it block, where is its exit, and what is the nearest fallback position? A roof answers the first question for exposure-based threats. A wall answers it for a direction. A house may answer it more broadly, but the tornado example shows why the fallback question remains essential.",[13,1639,1641],{"id":1640},"known-limits-of-the-building-list","Known limits of the Building list",[18,1643,1644],{},"The current Building reference is useful for choosing positions, but it is not a complete construction database. The known information does not establish exact generation recipes, structure durability, placement range, building costs, damage immunity, or the precise protection offered by each structure against every disaster. The Words reference itself says its category list is unfinished.",[18,1646,1647],{},"For that reason, use the current round’s warning, the visible layout, and the game’s present behavior as the final check. Treat “safe,” “strong,” or “shelter” as practical descriptions of a temporary option rather than universal immunity. The clearest confirmed rules are the decision rules: get under a roof for an exposure warning, seek high ground for flooding or ground danger, reach a Nuclear Shelter before a nuclear-scale event when possible, and never assume a house will survive a tornado.",[13,1649,1651],{"id":1650},"first-time-survive-your-ideas-building-questions","First-time Survive Your Ideas building questions",[253,1653,1655],{"id":1654},"is-a-house-always-safe-in-survive-your-ideas","Is a house always safe in Survive Your Ideas?",[18,1657,1658],{},"No. A house can provide useful interior cover, but a tornado is shown consuming an entire house. Use it as temporary protection and keep a route toward another position.",[253,1660,1662],{"id":1661},"should-i-use-a-roof-or-high-ground-first","Should I use a roof or high ground first?",[18,1664,1665],{},"Match the position to the hazard. Use a roof or enclosed shelter for an exposure warning such as acid rain; use high ground when flooding or another ground-level danger is the main threat.",[253,1667,1669],{"id":1668},"is-a-safe-house-the-same-as-a-nuclear-shelter","Is a safe house the same as a Nuclear Shelter?",[18,1671,1672],{},"No. The safe house is discussed alongside an urgent need for healing, while the Nuclear Shelter is a special refuge for a nuclear-scale disaster. Their complete rules are not confirmed, so do not assume either one has the other’s protection.",[253,1674,1676],{"id":1675},"can-i-rely-on-a-trowel-to-build-or-remove-structures","Can I rely on a Trowel to build or remove structures?",[18,1678,1679],{},"Not from the currently documented information. The Trowel is listed as an item, but its direct building, removal, or terrain function is not confirmed.",[282,1681,1682,1688,1695,1703,1710],{},[285,1683,1684,1686],{},[288,1685,290],{},[288,1687,293],{},[18,1689,1690,1692],{},[44,1691],{"href":475},[44,1693,475],{"href":475,"rel":1694},[302],[18,1696,1697,1700],{},[44,1698],{"href":1699},"https:\u002F\u002Fsurvive-your-ideas.fandom.com\u002Fwiki\u002FItems",[44,1701,1699],{"href":1699,"rel":1702},[302],[18,1704,1705,1707],{},[44,1706],{"href":808},[44,1708,808],{"href":808,"rel":1709},[302],[18,1711,1712,1715],{},[44,1713],{"href":1714},"https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=X3qFn8ofo_U",[44,1716,1714],{"href":1714,"rel":1717},[302],{"title":312,"searchDepth":313,"depth":313,"links":1719},[1720,1721,1722,1723,1724,1725,1726,1727],{"id":1508,"depth":313,"text":1509},{"id":1522,"depth":313,"text":1523},{"id":1535,"depth":313,"text":1536},{"id":1582,"depth":313,"text":1583},{"id":1614,"depth":313,"text":1615},{"id":1627,"depth":313,"text":1628},{"id":1640,"depth":313,"text":1641},{"id":1650,"depth":313,"text":1651,"children":1728},[1729,1730,1731,1732],{"id":1654,"depth":323,"text":1655},{"id":1661,"depth":323,"text":1662},{"id":1668,"depth":323,"text":1669},{"id":1675,"depth":323,"text":1676},"Building","Learn how houses, roofs, walls, shelters, and high ground help you survive hazards in Survive Your Ideas.",[1736,1737,1738,1739],{"question":1655,"answer":1658},{"question":1662,"answer":1665},{"question":1669,"answer":1672},{"question":1676,"answer":1679},"Survive Your Ideas Building",[1742,1743,1744,1745,1746],"Use roofs and enclosed shelters for exposure-based hazards.","Move to high ground for flooding and ground-level danger.","Treat houses as temporary cover because tornadoes can destroy them.","Safe Houses and Nuclear Shelters serve different decision contexts.","Building recipes, durability, and complete hazard resistance remain unconfirmed.",{"bodyType":855},{"title":1500,"description":1734},{"loc":1069,"lastmod":349},[],"en\u002Fbuilding\u002Fbuilding",[375,1733,327],"VGVAhZnId9himz0Rf5EHjxz6bdFyupahMsc8W8pL-LM",[1755],{"id":1756,"title":1757,"author":8,"body":1758,"category":2073,"coverLabel":328,"coverTone":329,"description":2074,"draft":331,"extension":332,"faq":2075,"featured":331,"game":338,"h1":1765,"keyTakeaways":2079,"meta":2083,"navigation":347,"path":46,"publishedAt":349,"readTime":857,"seo":2084,"sitemap":2085,"statCards":2086,"stem":2087,"tags":2088,"updatedAt":349,"__hash__":2091},"shop\u002Fen\u002Fshop\u002Fshop.md","Survive Your Ideas Shop Items and Rarities",{"type":10,"value":1759,"toc":2062},[1760,1776,1779,1783,1793,1797,1811,1815,1818,1822,1841,1845,1851,1855,1869,1882,1886,1902,1906,1942,1946,1973,1988,1994,2010,2020,2024,2028,2031,2035,2040],[18,1761,1762,1763,1766,1767,1770,1771,1775],{},"The ",[67,1764,1765],{},"Survive Your Ideas Shop"," is a lobby item-draw system, not a confirmed fixed-price store. You spend ",[545,1768,1769],{},"Money"," on an item draw, then use the item in later survival rounds. The catalog is most useful when you choose an item for the problem you expect: movement, hazard protection, creature control, healing, or player interference. For direct combat choices, continue to the ",[44,1772,1774],{"href":1487,"target":47,"rel":1773},[49,50],"confirmed weapons guide",".",[18,1777,1778],{},"The current records do not establish a price for each item, a guaranteed inventory, or permanent ownership. Treat the rarity and effects below as the available reference, and use the current in-game draw panel for the cost and any live availability.",[13,1780,1782],{"id":1781},"mythical-and-legendary-items","Mythical and Legendary items",[18,1784,1785,1786,624,1789,1792],{},"These are the highest-rarity records in the catalog. They are best treated as situational answers rather than a reason to spend every draw immediately: ",[545,1787,1788],{},"Golden Pencil",[545,1790,1791],{},"Veto Stamp"," affect the word-writing flow, while several Legendary items protect you from a dangerous round state.",[389,1794],{":columns":1795,":rows":1796},"[{\"key\":\"item\",\"label\":\"Item\"},{\"key\":\"rarity\",\"label\":\"Rarity\"},{\"key\":\"effect\",\"label\":\"What it does\"}]","[[\"Golden Pencil\",\"Mythical\",\"Immediately writes one additional word of your own\"],[\"Veto Stamp\",\"Mythical\",\"Cancels the next word being entered so it does not take effect\"],[\"Eraser\",\"Mythical\",\"Clears nearby creatures, removes nearby fire and puddles, and removes half a Boss's health\"],[\"Subspace Tripmine\",\"Legendary\",\"Hides a mine on the ground that launches a player who steps on it\"],[\"Pocket Watch\",\"Legendary\",\"Returns you to your position and health from five seconds earlier and clears negative effects\"],[\"Rocket Launcher\",\"Legendary\",\"Gives you a Rocket Launcher for the current round\"],[\"Force Field\",\"Legendary\",\"Prevents damage for 20 seconds and pushes nearby creatures away\"]]",[18,1798,1799,1802,1803,1806,1807,1810],{},[545,1800,1801],{},"Eraser"," is the broadest emergency option in this group because it handles creatures and environmental hazards at once. ",[545,1804,1805],{},"Force Field"," is the clearer defensive choice when damage is the immediate threat. ",[545,1808,1809],{},"Pocket Watch"," is different: it rewards using it after a mistake, since its value is the five-second position and health rollback rather than a permanent shield. The weapon records confirm only that the weapon is granted for the current round; they do not specify damage or a permanent unlock.",[13,1812,1814],{"id":1813},"epic-movement-and-control-items","Epic movement and control items",[18,1816,1817],{},"Epic items mainly create space or change your position. Use them when the threat is easier to avoid than to fight. Their movement limits matter: the grapple reaches up to 150 studs, the carpet flies for 20 seconds, the Ice Wand freezes ordinary creatures for three seconds, and a Boss for 1.5 seconds.",[389,1819],{":columns":1820,":rows":1821},"[{\"key\":\"item\",\"label\":\"Item\"},{\"key\":\"role\",\"label\":\"Best use\"},{\"key\":\"effect\",\"label\":\"Effect and limit\"}]","[[\"Grapple Hook\",\"Reach or escape\",\"Pulls you toward a point up to 150 studs away; jumping can end the pull early\"],[\"Rainbow Magic Carpet\",\"Cross ground hazards\",\"Lets you fly for 20 seconds; walking replenishes its time\"],[\"Jetpack\",\"Controlled flight\",\"Hold jump to rise and use it again to turn it off; ground contact replenishes fuel, which lasts about 8 seconds\"],[\"Ice Wand\",\"Creature control\",\"Freezes a creature for 3 seconds or a Boss for 1.5 seconds; the target takes damage when it breaks free\"],[\"Sword\",\"Close defense\",\"Gives you a sword for the current round\"],[\"Inflatable Decoy\",\"Redirect pursuit\",\"Places a balloon version of you that makes creatures, including a Boss, chase it for 25 seconds\"]]",[18,1823,1762,1824,624,1827,1830,1831,548,1834,605,1837,1840],{},[545,1825,1826],{},"Inflatable Decoy",[545,1828,1829],{},"Ice Wand"," are control tools, not guaranteed defeats. A decoy buys time by changing a creature's target, while the wand buys a short frozen window. The ",[545,1832,1833],{},"Grapple Hook",[545,1835,1836],{},"Rainbow Magic Carpet",[545,1838,1839],{},"Jetpack"," are stronger when the danger is on the ground, but they do not remove the event itself. Plan a landing or a second escape option before their duration ends.",[13,1842,1844],{"id":1843},"rare-items-for-hazards-and-recovery","Rare items for hazards and recovery",[18,1846,1847,1848,1850],{},"Rare items cover the widest range of round problems. Some improve movement or construction, some gather ",[545,1849,1769],{},", and others directly repair a damaged or weakened player.",[389,1852],{":columns":1853,":rows":1854},"[{\"key\":\"item\",\"label\":\"Item\"},{\"key\":\"effect\",\"label\":\"Effect\"},{\"key\":\"situation\",\"label\":\"Useful when\"}]","[[\"Gravity Coil\",\"Triples jump height and lets you float slowly while falling\",\"Reaching high ground or reducing fall risk\"],[\"Trowel\",\"Creates a large brick wall in front of you; only the four most recent walls remain\",\"Building cover or blocking a route\"],[\"Medkit\",\"Restores full health and removes burning, poison, and cold; it is not consumed when no repair is needed\",\"Recovering from several status effects\"],[\"Hyperlaser\",\"Gives you a Hyperlaser for the current round\",\"A round where an attack option is useful\"],[\"Portable Ladder\",\"Places a tall ladder and top platform that stays above floodwater\",\"Preparing for Flood\"],[\"Boombox\",\"Plays music for 20 seconds and attracts nearby creatures, including a Boss\",\"Luring a pursuer away from your route\"],[\"Smoke Bomb\",\"Hides you from creatures for 8 seconds and speeds you up for 6 seconds\",\"Breaking pursuit\"],[\"Coin Magnet\",\"Collects `Money` within 30 studs while held\",\"Gathering currency during a round\"]]",[18,1856,1857,1858,1860,1861,1864,1865,1868],{},"Choose ",[545,1859,1032],{}," when the round has already inflicted a status effect; it is more flexible than a simple heal because it also removes burning, poison, and cold. ",[545,1862,1863],{},"Portable Ladder"," has a narrower but clearer purpose: prepare it for a flood rather than waiting until the water is already a problem. ",[545,1866,1867],{},"Trowel"," supports temporary construction, but its four-wall limit means older walls disappear as new ones are made.",[18,1870,1871,624,1874,1877,1878,1881],{},[545,1872,1873],{},"Boombox",[545,1875,1876],{},"Smoke Bomb"," solve opposite parts of a chase. The boombox deliberately attracts nearby creatures, so place that distraction away from your intended route. The smoke bomb hides you briefly and adds a shorter speed boost. ",[545,1879,1880],{},"Coin Magnet"," is an economy tool, not a Shop purchase confirmation: the records say it collects nearby currency but do not establish every way that currency can be spent.",[13,1883,1885],{"id":1884},"uncommon-and-common-items","Uncommon and Common items",[18,1887,1888,1889,1892,1893,1895,1896,1899,1900,1775],{},"The lower-rarity groups contain reliable answers to common hazards. They are not automatically weak: a ",[545,1890,1891],{},"Swim Ring"," can be more useful than a weapon during ",[545,1894,893],{},", and an ",[545,1897,1898],{},"Umbrella"," directly addresses falling objects such as ",[545,1901,908],{},[389,1903],{":columns":1904,":rows":1905},"[{\"key\":\"item\",\"label\":\"Item\"},{\"key\":\"rarity\",\"label\":\"Rarity\"},{\"key\":\"effect\",\"label\":\"Effect\"}]","[[\"Speed Coil\",\"Uncommon\",\"Increases movement speed by 40% while held\"],[\"Umbrella\",\"Uncommon\",\"Stops falling objects from hitting you; opens while falling and allows gliding\"],[\"Swim Ring\",\"Uncommon\",\"Increases swimming speed by 40% and prevents breath from running out\"],[\"Fire Extinguisher\",\"Uncommon\",\"Sprays foam to put out fires; covered players cannot catch fire for 20 seconds\"],[\"Trampoline\",\"Uncommon\",\"Places a trampoline for 60 seconds; repeated bounces can increase height\"],[\"Pillow\",\"Uncommon\",\"Knocks down another player without dealing damage\"],[\"Meat Bone\",\"Uncommon\",\"Makes carnivores and Bosses chase the thrown bone for 12 seconds\"],[\"Red Balloon\",\"Uncommon\",\"Lifts you upward; using it again pops it and lets you glide down slowly\"],[\"BB Gun\",\"Uncommon\",\"Gives you a BB Gun for the current round\"],[\"Bloxy Cola\",\"Common\",\"Adds 40% speed for 15 seconds, restores 15 health, fills part of a survival need, and its burp can scare nearby creatures\"],[\"Pizza\",\"Common\",\"Restores 25 health and fills the hunger bar\"],[\"Hot Cocoa\",\"Common\",\"Warms you immediately, restores 10 health, and prevents cold for 90 seconds\"],[\"Popsicle\",\"Common\",\"Cools you immediately, restores 10 health, and prevents overheating for 90 seconds\"],[\"Garlic\",\"Common\",\"Repels nearby creatures\"],[\"Bug Spray\",\"Common\",\"Knocks down insects and swarms, and briefly drives away other creatures and Bosses\"],[\"Snowball\",\"Common\",\"Knocks down a target, makes it cold, and puts out its fire\"],[\"Water Balloon\",\"Common\",\"Creates a splash that wets players for 20 seconds and extinguishes fire\"],[\"Banana Peel\",\"Common\",\"Makes a player who steps on it slip\"],[\"Bandage\",\"Common\",\"Restores up to 40 health\"]]",[18,1907,1908,1909,585,1912,1915,1916,1919,1920,1923,1924,585,1926,1928,1929,548,1932,605,1935,1938,1939,1941],{},"For a hazard-specific choice, match the item to the state rather than the rarity. Use ",[545,1910,1911],{},"Fire Extinguisher",[545,1913,1914],{},"Water Balloon"," for fire, ",[545,1917,1918],{},"Hot Cocoa"," for cold, ",[545,1921,1922],{},"Popsicle"," for heat, and ",[545,1925,1891],{},[545,1927,1863],{}," for flooding. ",[545,1930,1931],{},"Bandage",[545,1933,1934],{},"Pizza",[545,1936,1937],{},"Bloxy Cola"," restore health, while ",[545,1940,1032],{}," is the better recovery record when several negative effects are active.",[13,1943,1945],{"id":1944},"rarity-draws-and-limits","Rarity, draws, and limits",[18,1947,1948,1949,1952,1953,1956,1957,1960,1961,1964,1965,1968,1969,1972],{},"The item-draw reference lists these rarity probabilities: ",[545,1950,1951],{},"Mythical"," 0.1%, ",[545,1954,1955],{},"Legendary"," 1.4%, ",[545,1958,1959],{},"Epic"," 5.5%, ",[545,1962,1963],{},"Rare"," 15%, ",[545,1966,1967],{},"Uncommon"," 28%, and ",[545,1970,1971],{},"Common"," 50%. These figures are catalog values and have not been independently confirmed as live rates, so they should guide expectations rather than promise a result.",[18,1974,1975,1976,1978,1979,565,1982,1984,1985,1987],{},"The practical flow is to earn ",[545,1977,1769],{},", open the lobby draw, choose the spin option, and check the resulting item before the next round. A recorded example shows a player receiving ",[545,1980,1981],{},"10,000",[545,1983,1769],{},", spinning, and receiving a ",[545,1986,1873],{},"; this demonstrates the draw interaction but does not establish a universal reward amount or price. The current Shop panel remains the authority for the cost of a spin.",[193,1989],{":segments":1990,"description":1991,"title":1992,"videoId":1993},"[{\"start\":1516,\"label\":\"Spin after receiving 10,000 Money and receive a Boombox\"}]","This moment supports the Shop draw flow by showing Money, the spin interaction, and the resulting Boombox reward described in this section.","Watch the Shop draw and Boombox reward","cI6uqZ51vwg",[18,1995,1996,1997,548,2000,548,2003,555,2006,2009],{},"Most weapon entries say that the player receives the weapon for the current round. Do not assume that ",[545,1998,1999],{},"Rocket Launcher",[545,2001,2002],{},"Sword",[545,2004,2005],{},"Hyperlaser",[545,2007,2008],{},"BB Gun"," is a permanent unlock. Likewise, the catalog confirms item effects, not a guaranteed carry-over rule for every item. If the interface presents a duration, charge, or ownership label, follow that current label.",[18,2011,2012,2013,2016,2017,2019],{},"Items and ",[545,2014,2015],{},"Ideas"," are separate systems. An ",[545,2018,883],{}," changes the scene by creating an event, object, or creature; an item is something you actively use to survive, move, heal, build, attack, or redirect danger. This distinction helps you spend a draw on the response you need instead of treating an item as another word input.",[13,2021,2023],{"id":2022},"first-time-shop-questions","First-time Shop questions",[253,2025,2027],{"id":2026},"how-many-rarity-tiers-does-the-shop-use","How many rarity tiers does the Shop use?",[18,2029,2030],{},"The catalog uses six tiers: Mythical, Legendary, Epic, Rare, Uncommon, and Common. The listed rates are 0.1%, 1.4%, 5.5%, 15%, 28%, and 50% respectively, but the live draw panel should take priority if the game changes them.",[253,2032,2034],{"id":2033},"which-item-can-affect-the-next-word-another-player-enters","Which item can affect the next word another player enters?",[18,2036,2037,2039],{},[545,2038,1791],{}," is the catalog entry for that situation. Use it while another player is entering a word so the next word is cancelled instead of taking effect.",[282,2041,2042,2048,2055],{},[285,2043,2044,2046],{},[288,2045,290],{},[288,2047,293],{},[18,2049,2050,2052],{},[44,2051],{"href":307},[44,2053,307],{"href":307,"rel":2054},[302],[18,2056,2057,2059],{},[44,2058],{"href":298},[44,2060,298],{"href":298,"rel":2061},[302],{"title":312,"searchDepth":313,"depth":313,"links":2063},[2064,2065,2066,2067,2068,2069],{"id":1781,"depth":313,"text":1782},{"id":1813,"depth":313,"text":1814},{"id":1843,"depth":313,"text":1844},{"id":1884,"depth":313,"text":1885},{"id":1944,"depth":313,"text":1945},{"id":2022,"depth":313,"text":2023,"children":2070},[2071,2072],{"id":2026,"depth":323,"text":2027},{"id":2033,"depth":323,"text":2034},"Shop","Find the Survive Your Ideas Shop item catalog, rarity rates, effects, draw limits, and the best tools for hazards, creatures, movement, and recovery.",[2076,2077],{"question":2027,"answer":2030},{"question":2034,"answer":2078},"Veto Stamp is the catalog entry for that situation. Use it while another player is entering a word so the next word is cancelled instead of taking effect.",[2080,2081,2082],"The Shop uses Money for item draws rather than a confirmed fixed-price catalog.","Item effects range from hazard protection and healing to creature control and movement.","Rarity rates are catalog values and prices, stock, and permanent ownership remain unconfirmed.",{"bodyType":855},{"title":1757,"description":2074},{"loc":46,"lastmod":349},[],"en\u002Fshop\u002Fshop",[2073,2089,2090,1207],"Items","Rarities","jZGCKpYikfqMFHaQr79B57OPTgCQ5MO4QZo-RIj48wQ",[2093],{"id":2094,"title":2095,"author":8,"body":2096,"category":2328,"coverLabel":328,"coverTone":329,"description":2329,"draft":331,"extension":332,"faq":2330,"featured":331,"game":338,"h1":2335,"keyTakeaways":2336,"meta":2341,"navigation":347,"path":1354,"publishedAt":349,"readTime":350,"seo":2342,"sitemap":2343,"statCards":2344,"stem":2345,"tags":2346,"updatedAt":349,"__hash__":2348},"creatures\u002Fen\u002Fcreatures\u002Fcreatures.md","Survive Your Ideas Creatures Guide",{"type":10,"value":2097,"toc":2314},[2098,2102,2105,2108,2112,2115,2119,2122,2126,2129,2157,2160,2164,2167,2170,2173,2209,2213,2216,2219,2225,2230,2233,2237,2240,2243,2246,2249,2253,2257,2260,2264,2267,2271,2274,2278,2281],[13,2099,2101],{"id":2100},"what-creatures-are-in-survive-your-ideas","What Creatures are in Survive Your Ideas",[18,2103,2104],{},"Creatures are live arena threats created when a player types a related Idea during a Survival Round. They are not a fixed collection of pets or unlockable units. A typed creature name can put an enemy into the current arena, where it may move, chase, bite, attack, or otherwise interfere with the remaining players. The practical rule is to treat every creature Idea as a possible survival problem: identify what appeared, create distance or reach cover, and only fight when the situation and your available weapon make that sensible.",[18,2106,2107],{},"The observed roster includes Sharks, Zombies, Monsters, Lions, Dinosaurs, Giant Robots, Tanks, and King Kong. The records below describe what a player can reasonably recognize and how each threat has been seen to behave. They do not claim fixed health, speed, spawn chance, or damage values, because those values are not established in the available game information.",[13,2109,2111],{"id":2110},"creature-reference-table","Creature reference table",[18,2113,2114],{},"Use this table as a quick identification guide after an Idea changes the arena. “How it appears” describes the related word or phrase that has been observed, not a guaranteed spell or a complete list of accepted inputs.",[389,2116],{":columns":2117,":rows":2118},"[{\"key\":\"creature\",\"label\":\"Creature\"},{\"key\":\"role\",\"label\":\"Observed role\"},{\"key\":\"threat\",\"label\":\"What to watch for\"},{\"key\":\"response\",\"label\":\"Useful response\"}]","[[\"Shark\",\"Aquatic enemy\",\"Moves through the arena and threatens players; attacks are possible\",\"Keep moving and avoid giving it a direct approach; reassess the arena when it appears\"],[\"Zombie\",\"Hostile creature\",\"Can chase or attack, and several Zombies may be present together\",\"Use distance, cover, or an available weapon rather than letting a group surround you\"],[\"Monster\",\"Hostile monster\",\"May chase, bite, or eliminate players; invisible and growing variants have been observed\",\"Listen and look for movement, then use high ground or a building when it gives you time\"],[\"Lion\",\"Hostile animal\",\"Can close in and attempt an attack\",\"Do not wait for a full attack animation; move away as soon as it approaches\"],[\"Dinosaur\",\"Fast hostile creature\",\"Can approach quickly and bite; flying or reappearing Dinosaurs have also been seen\",\"Start moving immediately and keep an escape route instead of relying on one hiding place\"],[\"Giant Robot\",\"Large hostile entity\",\"Can pursue and attack, creating a broad threat area\",\"Prioritize space and an unobstructed route; its exact attack pattern is not established\"],[\"Tank\",\"Hostile vehicle\",\"A red aiming line may precede an attack\",\"Break the line of sight, run from the marked area, or use a weapon if you have a safe angle\"],[\"King Kong\",\"Large hostile character\",\"Acts as a large creature threat; its differences from Dinosaur are not fully documented\",\"Treat it as a major hazard and avoid close contact while watching for a safer route\"]]",[18,2120,2121],{},"The table separates recognition from certainty. For example, a red aiming line is a useful Tank warning, while the exact damage of that attack is not known. Likewise, “fast” is important for reacting to a Dinosaur, but it is not a measured movement-speed value.",[13,2123,2125],{"id":2124},"how-ideas-create-creature-threats","How Ideas create creature threats",[18,2127,2128],{},"The game’s round structure makes Creatures part of a changing arena rather than a permanent bestiary. One random player writes a word, and the word comes to life. A creature-related Idea can therefore add an enemy while other words, hazards, objects, or locations may already be active. The current arena matters more than the name alone: a Shark, Monster, or Dinosaur can be more dangerous when it appears near a player with little room to move.",[18,2130,2131,2132,548,2135,548,2138,548,2141,548,2144,548,2147,548,2150,605,2153,2156],{},"To create a creature, enter an Idea related to the intended name during the writing turn. The observed records associate ",[545,2133,2134],{},"shark",[545,2136,2137],{},"zombie",[545,2139,2140],{},"monster",[545,2142,2143],{},"lion",[545,2145,2146],{},"dinosaur",[545,2148,2149],{},"giant enemy robot",[545,2151,2152],{},"tank",[545,2154,2155],{},"king kong"," with the creatures listed above. This association should not be read as a promise that every spelling, phrase, or variation will always produce the same result. The game can interpret words according to its current content and state, so watch for the actual arena response.",[18,2158,2159],{},"Creature generation also does not establish ownership. Once an enemy is in the round, it is a threat to the surviving players rather than a unit that the writer can command through a documented menu. If an Idea produces several Zombies, a variant Monster, or a Dinosaur that returns to the arena, respond to the new state instead of assuming the first appearance was the whole encounter.",[13,2161,2163],{"id":2162},"choosing-between-escape-and-combat","Choosing between escape and combat",[18,2165,2166],{},"Escape is the safest default when the creature’s behavior or attack range is unclear. Run away from the approach, move around terrain rather than into a dead end, and keep enough room to change direction. Against a Monster, footage shows players favoring high ground or a house. Those positions are useful because they can delay contact, but they are not guaranteed permanent protection; leave if the threat reaches the structure or your route closes.",[18,2168,2169],{},"Combat is a possible answer for some threats. The observed gameplay shows a player using weapons against Zombies, and the broader weapon interactions include a Sword, Gun, and Sniper. This supports a practical distinction: not every Creature must be handled by running, but the evidence does not establish a universal damage model or a confirmed defeat condition for every listed enemy. Do not stand still to test a weapon against a close Dinosaur, Lion, or Monster when your health is already low.",[18,2171,2172],{},"Use a simple priority order when deciding:",[121,2174,2175,2181,2187,2193,2203],{},[64,2176,2177,2180],{},[67,2178,2179],{},"Read the immediate warning."," A red line points to a Tank attack risk; a fast Dinosaur or approaching animal gives less time for deliberation; a Monster may require attention to where it is moving.",[64,2182,2183,2186],{},[67,2184,2185],{},"Create space."," Move away from the creature and from other hazards at the same time. A route that escapes one enemy but leads into another active danger is not a safe route.",[64,2188,2189,2192],{},[67,2190,2191],{},"Choose cover or height."," A house or elevated position can buy time against a Monster and other pursuing threats. Keep an exit rather than treating the building as a guaranteed shield.",[64,2194,2195,2198,2199,1357],{},[67,2196,2197],{},"Use a weapon when the angle is safe."," Weapons can damage Zombies and may help with other enemies, but unconfirmed creature health and attack rules make experimentation risky. Compare the ",[44,2200,2202],{"href":1487,"target":47,"rel":2201},[49,50],"weapons guide",[64,2204,2205,2208],{},[67,2206,2207],{},"Protect the remaining Health."," A bite, collision, or Tank attack can leave you needing a safer position, food, or another recovery option. If your health is falling, prioritize survival distance over a final attack.",[13,2210,2212],{"id":2211},"creature-groups-and-decision-differences","Creature groups and decision differences",[18,2214,2215],{},"The observed roster is easier to use when grouped by the decision it demands. Animal-like threats—Shark, Lion, and Dinosaur—are best treated as moving contact risks. A Shark has been seen moving through the arena, a Lion approaches and tries to attack, and a Dinosaur can close in and bite immediately. Their exact movement rules differ, but the shared response is early movement and avoiding a corner.",[18,2217,2218],{},"Monster and Zombie form the more familiar hostile-creature group, but they still require different attention. Zombies can appear in numbers and can be attacked with weapons, so spacing matters as much as the nearest target. Monsters have been described as chasing, biting, or eliminating players, and footage includes an Invisible Monster and a Monster that grows. A player may also need to listen for a Monster that can hear talking or walking. Those observations make concealment, height, and quiet movement valuable, but they do not prove a complete stealth system.",[193,2220],{":segments":2221,"description":2222,"title":2223,"videoId":2224},"[{\"start\":690,\"label\":\"Monster hears players and gives chase\"}]","This moment supports the Monster guidance by showing that it can hear talking or walking, grab a player, and chase others.","Recognizing Monster and Zombie threats","Gbf1La7lr0o",[193,2226],{":segments":2227,"description":2228,"title":2229,"videoId":1993},"[{\"start\":1155,\"label\":\"Zombies appear and gather nearby\"}]","This moment supports the Zombie guidance by showing a Zombie nearby and more Zombies appearing later in the round.","Handling Zombies during a survival round",[18,2231,2232],{},"Giant Robot, Tank, and King Kong are large threats that change how much space a player needs. A Giant Enemy Robot can pursue and attack, while the Tank’s red targeting line gives a visible warning before an observed attack. King Kong is shown as a large creature threat alongside Dinosaur, but the available record does not explain a separate attack pattern. For these entities, keep a long route open, watch the arena rather than only the enemy model, and avoid assuming that size alone reveals hitbox, health, or damage.",[13,2234,2236],{"id":2235},"variants-health-and-mutable-details","Variants, health, and mutable details",[18,2238,2239],{},"Some creature appearances are explicitly unusual: Invisible Monster, a progressively larger Monster, a flying Dinosaur, and a Dinosaur that appears again. These are important possibilities for recognition, but their triggers, duration, damage, and defeat conditions are not confirmed. The same caution applies to the basic roster. There is no dependable player-facing table here for health, movement speed, spawn probability, attack cooldown, or exact damage.",[18,2241,2242],{},"That limitation changes how to play. Use the current arena as the authority for what is happening, and avoid planning around a fixed number of hits or a guaranteed safe height. If the game version changes a creature’s behavior, the visual warning, distance, and current Health state are more useful than an old assumption. A player who survives by leaving room to retreat can adapt to a changed creature more reliably than one who relies on a memorized damage value.",[18,2244,2245],{},"The same rule helps when several threats overlap. Do not focus so closely on a Monster that you miss a Tank’s targeting line, or run from a Dinosaur into a group of Zombies. Scan the route ahead, keep the camera or view pointed toward the next escape space, and let the most immediate threat determine your first movement. Once you are outside attack range, reassess whether cover, height, or a weapon is the best second choice. This approach keeps the guide useful even when the next Idea creates a creature that is not in the observed list.",[18,2247,2248],{},"Creatures also interact with the wider Survival Round. A player who is defeated leaves the current surviving state while other players continue facing the active creatures and hazards. The objective is not to defeat every enemy on the map; it is to remain alive. When a new Creature appears, identify it, decide whether it is approaching, and spend your resources only when that action improves your chance of staying in the round.",[13,2250,2252],{"id":2251},"survive-your-ideas-creatures-faq","Survive Your Ideas Creatures FAQ",[253,2254,2256],{"id":2255},"can-i-collect-or-own-the-creatures-i-create","Can I collect or own the Creatures I create?",[18,2258,2259],{},"No ownership or collection system is established for these records. Creatures are arena entities generated by Ideas during Survival Rounds, so treat them as current-round threats rather than permanent units.",[253,2261,2263],{"id":2262},"which-creature-should-i-avoid-fighting","Which Creature should I avoid fighting?",[18,2265,2266],{},"Avoid close combat whenever the creature’s attack behavior or health is unclear, especially against a rapidly approaching Dinosaur, Lion, or Monster. Create distance first; use a weapon only when you have a safe angle and enough room to react.",[253,2268,2270],{"id":2269},"what-should-i-do-when-a-tank-shows-a-red-line","What should I do when a Tank shows a red line?",[18,2272,2273],{},"Treat the red line as an attack warning. Leave the marked area and break the line of sight if possible. The exact Tank damage is not established, so do not wait in the target area to measure it.",[253,2275,2277],{"id":2276},"are-invisible-monsters-and-flying-dinosaurs-separate-creatures","Are Invisible Monsters and flying Dinosaurs separate creatures?",[18,2279,2280],{},"They are observed variants or appearances, but their trigger rules and duration are not confirmed. React to what is currently in the arena instead of assuming a fixed variant schedule.",[282,2282,2283,2289],{},[285,2284,2285,2287],{},[288,2286,290],{},[288,2288,293],{},[18,2290,2291,2293,2296,2299,2302,2305,2308,2311],{},[44,2292],{"href":475},[44,2294,475],{"href":475,"rel":2295},[302],[44,2297],{"href":2298},"https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=4ouMjF7rcKY",[44,2300,2298],{"href":2298,"rel":2301},[302],[44,2303],{"href":2304},"https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=Gbf1La7lr0o",[44,2306,2304],{"href":2304,"rel":2307},[302],[44,2309],{"href":2310},"https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=cI6uqZ51vwg",[44,2312,2310],{"href":2310,"rel":2313},[302],{"title":312,"searchDepth":313,"depth":313,"links":2315},[2316,2317,2318,2319,2320,2321,2322],{"id":2100,"depth":313,"text":2101},{"id":2110,"depth":313,"text":2111},{"id":2124,"depth":313,"text":2125},{"id":2162,"depth":313,"text":2163},{"id":2211,"depth":313,"text":2212},{"id":2235,"depth":313,"text":2236},{"id":2251,"depth":313,"text":2252,"children":2323},[2324,2325,2326,2327],{"id":2255,"depth":323,"text":2256},{"id":2262,"depth":323,"text":2263},{"id":2269,"depth":323,"text":2270},{"id":2276,"depth":323,"text":2277},"Creatures","Identify Sharks, Zombies, Monsters, Dinosaurs, Tanks, and other Survive Your Ideas creatures, then choose when to run, hide, climb, or fight.",[2331,2332,2333,2334],{"question":2256,"answer":2259},{"question":2263,"answer":2266},{"question":2270,"answer":2273},{"question":2277,"answer":2280},"Survive Your Ideas Creatures",[2337,2338,2339,2340],"Creatures are arena threats generated by player Ideas, not confirmed collectible units.","Use early movement, cover, and high ground to create time against pursuing creatures.","Zombies can be attacked with weapons, while a Tank's red line warns of an observed attack.","Health, speed, damage, spawn chance, and variant triggers are not established fixed values.",{"bodyType":855},{"title":2095,"description":2329},{"loc":1354,"lastmod":349},[],"en\u002Fcreatures\u002Fcreatures",[338,356,2347,358],"creatures","pQBngTx2WlvAbetmRxZ-t3RFiwolgrI00dH3yIi957A",1794132064088]